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The Division 2 - Title Update 10 - Patch Notes

Title Update 10 - Patch Notes

*These are preliminary Patch Notes and changes may still happen until the launch of Title Update 10.
 

New Season – Keener’s Legacy

A new season is almost upon us! Starting on June 23rd, Keener’s Legacy offers 12 weeks of in-game activities and unique rewards. Season 2 brings a new Seasonal Manhunt, new Leagues, a new Global event and new unique rewards, as well as an Apparel Event.
 

New Raid - Operation Iron Horse

The True Sons have taken over a Foundry to develop new weapons and threaten to destroy everything the Division has worked for.
  • New bosses, puzzles and rewards!
  • Level 40 version available on June 30th, followed the next week by the level 30 version.
  • Discovery mode will become available at a later date.
  • Unique Rewards
    • 2 new Exotics
    • 2 new Gear Sets
    • New cosmetic rewards
  • Further details will become available closer to the raid’s release in late June.
 

Balance and Bug Fixes

Title Update 10 is bringing our first large balance pass following the release of Warlords of New York. Beyond the addition of new content, the update focuses on three main aspects mainly game health through bug fixes and balancing, generosity by increasing your chances to receive a high-quality item as loot and increasing overall player power. Scroll down for a full list of bug fixes, balancing changes and gameplay tweaks.
 

Missing Localized Audio

We wanted to inform you about an issue with localized audio that will be present when we launch Title Update 10 and Season 2. While the team was able to work from home to get this update ready, with your help testing the content on the PTS, we unfortunately were not able to record all localized audio content for TU10. With everything going on in the world, our top priority is the well-being of our teams, including our voice actors. Of course, we will start working on recording the missing audio with our partners when it is safe to do so and, in some cases, we were able to get things started already. Adding the localized files to the game as soon as we can in one of our next updates is an absolute priority for the team. This only affects Seasonal content. Operation Iron Horse audio is fully localized.
If you are currently playing with a non-English client, you don’t have to change anything going into Title Update 10. When localized audio is missing you will just hear the English audio instead. Subtitles have been localized and can be activated in the ingame options.
As work continues, we will update you on the progress of the integration here on the forums and on State of the Game.
Thank you and stay safe!
 

New Exotics

SRS Sniper Rifle: Mantis

  • Your scoped view displays additional information about enemies not targeting you
  • Your scoped view highlights enemy weakpoints
  • Headshot and weak point damage against enemies not targeting you amplified by 50%
  • Headshot kills reset the cooldown of the Decoy skill. This bonus will wait until the Decoy goes on cooldown if currently active
 

Mask: Vile

  • Status effects also apply a damage over time debuff for 10s
  • Total damage dealt is equal to 50% of your concussion grenade damage and increased by your status effect attributes
 

Double Barrel Rifle: The Ravenous (Operation Iron Horse)

  • On trigger-pull, fire both barrels at once
  • When fired from the right shoulder, hits add offensive primers, and defensive primers when fired from the left shoulder
  • Hits from one shoulder will detonate all of the opposite shoulder's primers when present
  • When detonated or affected enemy is killed, each offensive primer deals 100% weapon damage, while each defensive primer grants +4% bonus armor and +10% amplified damage to armor plates for 5s
  • Primer effectiveness is doubled at 10 stacks
 

Magnum Pistol: Regulus (Operation Iron Horse)

  • Headshot kills create a 5m explosion, dealing 400% weapon damage and applying bleed to all enemies hit.
  • High accuracy and base damage
 

New Gear Sets

Eclipse Protocol (Season 2)

  • Core: Skill Tier (Yellow)
  • 2: +15% Status Effects
  • 3: +15% Skill Haste and +30% Hazard Protection
  • 4: "Indirect Transmission" Your status effects now spread on kill to all enemies within 15m and refresh 50% of the duration.
  • Chest talent: "Proliferation" Increases Indirect Transmission range from 15m to 20m and refresh percentage from 50% to 75%
  • Backpack talent: "Symptom Aggravator" Amplifies all damage you deal to status affected targets by 15%
 

Foundry Bulwark (Operation Iron Horse)

  • Core: Armor (Blue)
  • 2: +10% Armor
  • 3: +3% Armor Regeneration
  • 4: "Makeshift Repairs" Whenever you or your shield take damage, 20% of that amount is repaired to both over 15s
  • Chest talent: "Process Refinery" Increases Makeshift Repairs from 20% to 30% over 15s
  • Backpack talent: "Improved Materials" Increases Makeshift Repairs speed from 15s to 10s
 

Future Initiative (Operation Iron Horse)

  • Core: Skill Tier (Yellow)
  • 2: +30% Repair Skills
  • 3: +30% Skill Duration and +15% Skill Haste
  • 4: "Ground Control" Increases you and your allies' total weapon and skill damage by 15% when at full armor
  • When you repair an ally, you and all allies within 5m of you are also repaired for 60% of that amount
  • Chest talent: "Tactical Superiority" Increases Ground Control damage bonus from +15% to +25%
  • Backpack talent: "Advanced Combat Tactics" Increases Ground Control proximity repair from 60% to 120%
 

New Gear Brand

Walker, Harris & Co.

  • Core: Weapon Damage (Red)
  • 1: +5.0% Weapon Damage
  • 2: +5.0% Damage to Armor
  • 3: +5.0% Damage to Health
 

New Named Weapons

  • Mechanical Animal (SIG 556) with Future Perfection
    • Weapon kills grant +1 skill tier for 19s. Stacks up to 3 times.
    • Weapon kills at skill tier 6 grant overcharge for 15s.
    • Overcharge Cooldown: 90s
  • Harmony (Resolute MK47) with Perfectly In Sync
    • Hitting an enemy grants +20% skill damage for 5s.
    • Using a skill or damaging an enemy with a skill grants +20% weapon damage for 5s.
    • Damage increases are doubled while both buffs are active at the same time.
 

New Named Gear

  • Matador (Walker, Harris & Co. backpack) with Perfect Adrenaline Rush
    • When you are within 10m of an enemy, gain 23% bonus armor for 5s. Stacks up to 3 times.
    • Cooldown: 5s
    • Chainkiller (Walker, Harris & Co. chest) with Perfect Headhunter. After killing an enemy with a headshot, your next weapon hit within 30s deals 150% of that killing blow’s damage in addition to it.
    • Damage is capped to 800% of your weapon damage. This is raised to 1250% if your headshot damage is greater than 150%.
 

New Skill Variant

  • Repair Trap
    • The Repair Trap deploys a line of small devices capable of repairing friendlies in their proximity.
    • Note: The Repair Trap will not be available in-game until the Seasonal prime target unlocks in August.
 

New Talents

Weapon Talent: Future Perfect
  • Weapon kills grant +1 skill tier for 15s. Stacks up to 3 times.
  • Weapon kills at skill tier 6 grant overcharge for 15s.
  • Overcharge Cooldown: 90s
 
Weapon Talent: In Sync
  • Hitting an enemy grants +15% skill damage for 5s.
  • Using a skill or damaging an enemy with a skill grants +15% weapon damage for 5s.
  • Damage increases are doubled while both buffs are active at the same time.
 
Backpack Talent: Adrenaline Rush
  • When you are within 10m of an enemy, gain 20% bonus armor for 5s. Stacks up to 3 times.
  • Cooldown: 5s
 
Chest Talent: Headhunter
  • After killing an enemy with a headshot, your next weapon hit within 30s deals 125% of that killing blow’s damage in addition to it.
  • Damage is capped to 800% of your weapon damage. This is raised to 1250% if your headshot damage is greater than 150%.
 

Gameplay Changes

Missions

  • Reduced how many elites will spawn in the following mission:
    • Manning National Zoo
    • Coney Island Ballpark
    • Coney Island Amusement Park
    • Camp White Oak
    • Space Administration HQ
    • Federal Emergency Bunker
    • Wall Street
    • Liberty Island
    • Pathway Park
    • Stranded Tanker
    • The Tombs
 

Loot

  • General
    • Added all new season 2 weapons/gear to general loot pools
  • Item Power
    • Updated item power distribution to have a better spread between minimum and maximum for all difficulties
    • Increased minimum rolled item power for Field Proficiency/DZ caches, Clan caches and Season caches.
  • Difficulty Scaling
    • Regular loot from loot containers in Missions now scale with mission difficulty
    • Targeted loot from loot containers in Missions now scales with mission difficulty
    • Loot containers part of living world activities now scale with global difficulty
  • Targeted loot
    • Increased targeted loot drop chances for all mission and Control Point difficulties
    • Added new season 2 brand to targeted loot rotation
    • Warlords of New York brands can now also show up as targeted loot in DC, including Dark Zones
  • Named Items
    • Increased named item drop chance in regular Dark Zone loot
    • Increased named item drop chance in targeted loot everywhere
  • Exotics
    • Added Warlords of New York/Season 1 Exotics (excluding The Bighorn) to targeted loot
    • Added Warlords of New York/Season 1 Exotics (excluding The Bighorn) to general Exotic loot pools (Heroic/Legendary/Raid/Exotic Cache)
    • Coyote's Mask drop from Coyote no longer has a minimum season level requirement
  • Control Points
    • Removed regular weapon/gear loot containers not scaling with difficulty from Control Points
    • Increased the amount of scaling loot from the big Control Point reward container
  • Legendary
    • Increased NPC loot drop chance for Veterans and Elites on Legendary difficulty
 

Crafting

  • Crafting will now guarantee a higher minimum item power, resulting in higher overall stat rolls. An increased maximum item power also allows for better crafted items than before. The added weighting between the minimum and maximum power results in a more balanced average outcome for crafted and reconfigured items
  • Removed final World Tier 5 crafting bench upgrade, as its power increase is now redundant
 

Vendors

  • Added Named Items to both Open World and Dark Zone vendors
  • Increased prices for Named Items
  • Increased item power for all vendors
  • Vendors no longer sell Superior quality items at maximum level
 

SHD Levels

  • Added Field Proficiency cache to SHD level-up after reaching the maximum season level
  • Increased crafting material rewards for spending SHD level points in the Scavenging category
 

Conflict

  • Added Season/SHD experience gain on Conflict level-up
 

Rogue Agent Encounters

  • Every Rogue Agent killed will now drop loot
  • Rogue Agent encounters no longer occur during time trials
 

Control Point Officers

  • Players revived by a Control Point Officer will now have 80% of their armor restored (Previously 0%)
  • Reduced the likelihood of Control Point Officers being downed in combat
 

Bounties

  • Bounties acquired by speaking to characters in the open world will always be set to the difficulty at time of acquisition or higher.
  • This affects the Snitch and civilians rescued during the Public Execution or Rescue Living World Activities.
  • Scheduled bounties, such as daily and clan bounties, are unaffected.
Developer comment: Bounties acquired in the open world should always provide challenge and loot appropriate to the world they were acquired in. Upping your global difficulty now has the added benefit of improving all bounties you acquire within it.
 

Projects

  • New Season Pass Holder Project Slot.
    • Season Pass holders now have access to an exclusive daily mission which provides a large bonus to XP.
  • Weekly SHD Requisition Project Slot
    • Endgame players at World Tier 5 and Level 40 now have a weekly supplies donation project which rewards them with an exotic cache. (For World Tier 5 players, this replaces the previous daily SHD Requisition project.)
  • Legendary Mission Project
    • After TU10, completing any legendary mission will grant you the Weekly Legendary Mission project slot.
    • Completing the designated legendary mission will reward you with an exotic cache.
Developer comment: With the addition of "re-rolls" to exotics available through crafting, we created the new Weekly projects to provide a reliable supply of exotic components or exotic items.
 

RPG Balance

 

Incoming Repairs

  • Incoming Repairs no longer increases the amount of armor repaired by armor kits, talents or gear set effects.
Developer comment: Incoming Repairs was always meant to be the defensive attribute equivalent to Repair Skills, so that players could further enhance the amount of healing they receive from their skills, or the group's healer. Unfortunately, the underlying code prevented us from differentiating between alternate sources of armor repair, such as those from talents and gear sets like Foundry Bulwark, or Firewall's unique armor kit effect. We wanted to address this during the development of Warlords of New York, but chose to post-pone the fix in order to deal with higher priority issues at the time. We underestimated the extent to which this attribute would affect the new Warlords meta, and failed to predict the severity of degenerate gameplay it would cause when combined with certain talents or gear sets. It's important to stress that this is not a PvP-only issue, or an instance of the PvP environment affecting PvE balance. Incoming Repairs was compromising both aspects of the game, and needed to be addressed, especially considering this update coincides with the release of a new raid. Not addressing the issue would mean forcing ourselves to balance all existing and future gear and talents around the knowledge that players could potentially (read: very likely) double the amount of repairs they receive, which stifles creativity and effectively limits player choice.
 

Weapon Handling

  • 1% Weapon Handling now gives 1% Weapon Accuracy, Stability, Reload Speed, and Swap Speed, up from 0.25%.
  • Reduced the maximum amount of Weapon Handling rolled on gear by 6%, to a maximum of 8% at level 40.
Developer comment: In the current meta, Weapon Handling on gear is considered a dead stat with no significant benefit. In TU10, equipping a piece of gear with +8% Weapon Handling will now give you:
  • +8% Accuracy
  • +8% Stability
  • +8% Swap Speed
  • +8% Reload Speed
This should hopefully make Weapon Handling a strong complimentary attribute for players looking to increase their overall accuracy/stability (bloom + recoil) and/or reload/swap speed. Making the % amount of Weapon Accuracy/Stability/Swap Speed/Reload Speed gained from Weapon Handling 1:1 will also remove another element of arcane knowledge from the game and reduce the need for additional mental math when determining whether the bonus is an upgrade or not.
 

Talent Changes:

  • Leadership: Bonus Armor increased to 15% from 12%
  • Spike: Skill Damage Duration increased to 15s from 8s
  • Reformation: Skill Repair Duration increased to 15s from 8s
  • Creeping Death: No Longer goes on cooldown if there are no valid nearby enemies to apply a status effect to. Status effects applied now properly copy the source status effect’s damage and duration.
 

PvP

  • Global Damage Modifiers
    • Reduced all PvP weapon damage by -20%
  • Additional Damage Modifiers
    • Increased MMR PvP weapon damage by 12.5%
    • Reduced Assault Rifle PvP weapon damage by -15%
    • Reduced Shotgun PvP damage by -12.5%
    • Reduced SMG PvP damage by -10%
    • Reduced Pistol PvP damage by -10%
    • Reduced Rifle PvP damage by -5%
 
_Developer comment: With TU10, there have been significant buffs made to the base damage of assault rifles, SMGs, and shotguns in particular. In order to prevent those weapons from becoming overly powerful in PvP, we’ve had to lower their PvP damage modifiers to compensate.
Note: Assault rifles are still tuned to be 10% stronger than normal in PvP in order to compensate for their innate Damage to Health bonus being less useful against other players when compared to other weapon archetypes._
 
  • Specific Damage Modifiers
    • Increased Double Barrel Shotgun PvP damage by 16.6%
    • Reduced Pestilence PvP damage by -10%
    • Reduced Classic M1A damage by -5%
  • Exotic Modifiers
    • Merciless/Ruthless: “Binary Trigger” amplified weapon damage and explosion damage reduced by -50% in PvP
    • Dodge City Gunslinger’s Holster: “Quick Draw” damage bonus gained per stack in PvP lowered from +2% to +1%
      • Stacks gained per second in PvP now match the PvE value (0.5s to 0.3s)
    • Imperial Dynasty:
      • No longer automatically applies burn status effect to the nearest enemy in range.
      • Now requires maintaining range and LOS (line-of-sight) for 3 seconds between the holster bearer and nearest enemy before applying the burn status effect.
      • Added visual UI feedback to reveal the radius of effect in PvP and an indicator for LOS between the holster bearer and nearest enemy.
Developer comment: This should help address the lack of contextual feedback in PvP, and add a much needed window of opportunity for counterplay, or potential to avoid the incoming effect entirely.
 
  • * Pestilence * Plague of the Outcast damage-over-time effect no longer triggers True Patriot’s white debuff armor repair effect. (PvP and PvE)
Developer comment: While we like to embrace emergent or unintended mechanics when the end result is unique and fun gameplay, True Patriot’s white debuff explicitly states it requires shooting the debuffed target in order to receive the armor repair effect. Pestilence’s DoT managed to bypass this restriction, making it and True Patriot (especially when combined with Incoming Repairs) scale to disproportionate levels of power when used together.
 
  • Gear Set Modifiers
    • Negotiator’s Dilemma
      • Reduced the range at which marked targets can damage each other when critically hit to 15m (PvP only).
      • Added visual UI feedback when in range of another marked target.
  • Talent Modifiers
    • Efficient: Reduced specialization armor kit bonus from 100% to 50%
    • Versatile: Reduced the amplified weapon damage bonus for SMGs and shotguns from 35% to 25%
    • Vanguard: Reduced the duration of shield invulnerability from 5s to 2s
      • Note: UI will still show the old duration, but will be fixed in a later update.
    Specialization Modifiers * Firewall * Extracellular Matrix Mesh armor kit regen strength reduced by -50%, from 200% to 150%
  • Skill Modifiers
    • Pulse now correctly reveals and highlights all players in the DZ, not just hostiles/rogues
    • Increased Striker Drone damage by 30%
    • Increased Assault Turret damage by 55%
    • Reduced Firestarter Chem Launcher PvP damage by -20%
    • Reduced Bleed damage from Stinger Hive, Mortar Turret and Explosive Seeker Mine by 75%
    • Increased Stinger Hive damage by 20%, scaling up to 55% at skill tier 6
 
Developer commentary: We want dedicated skill builds to have multiple, powerful defensive tools for area denial/control. However, the strength of bleed effects meant being hit by just 1 stinger drone, mortar, or seeker mine was nearly a death sentence for most builds. The stinger hive should now better punish players who remain within its area of effect, rather than needing to rely entirely on the excessive damage of a single bleed DoT, while allowing the hive’s drone damage to scale higher for dedicated skill builds.
 

Weapon Balance

 

Assault Rifles

  • AK-M – 15.8% damage increase
  • F2000 – 14.3% damage increase
  • Military AK-M – 13.2% damage increase
  • Black Market AK-M – 13.2% damage increase
  • FAL – 12.0% damage increase
  • FAL SA-58 – 12.0% damage increase
  • FAL SA-58 Para – 12.0% damage increase
  • SOCOM Mk 16 – 11.4% damage increase
  • Tactical Mk 16 – 11.4% damage increase
  • Mk 16 – 11.4% damage increase
  • AUG A3-CQC – 11.2% damage increase
  • Honey Badger – 10.9% damage increase
  • FAMAS 2010 – 10.6% damage increase
  • ACR – 9.7% damage increase
  • ACR-E – 9.7% damage increase
  • Military G36 – 9.5% damage increase
  • G36 C – 9.5% damage increase
  • G36 Enhanced – 9.5% damage increase
  • Carbine 7 – 8.7 % damage increase
  • Military P416 – 7.4% damage increase
  • Custom P416 G3 - 7.4% damage increase
  • Police M4 – 6.8% damage increase
  • CTAR 21 – 8.6% damage increase
 

LMG

  • Classic M60 – 12.5% damage increase
  • Classic RPK-74 – 12.4% damage increase
  • Military RPK-74 M – 12.4% damage increase
  • Black Market RPK-74 E – 12.4% damage increase
  • Military M60 E4 – 9.2% damage increase
  • Black Market M60 E6 – 9.2% damage increase
  • Military L86 LSW – 8.5% damage increase
  • Custom L86 A2 – 8.5% damage increase
  • IWI NEGEV – 2.6% damage increase
  • Stoner LMG – 2.0% damage increase
  • M249 B – No changes
  • Tactical M249 Para – No changes
  • Military MK46 – No changes
  • MG5 – No changes
  • Infantry MG5 – 3.2% damage decrease
 

MMR

  • Model 700 – 14.9% damage increase
  • Hunting M44 – 13.5% damage increase
  • Classic M44 Carbine – 12.5% damage increase
  • G28 – 11.4% damage increase
  • SOCOM Mk20 SSR – 9.3% damage increase
  • SR-1 - 8.6% damage increase
  • Custom M44 – 8.1% damage increase
  • M700 Tactical – 8.1% damage increase
  • M700 Carbon – 8.1% damage increase
  • Covert SRS – 6.0% damage increase
  • SRS A1 – 6.0% damage increase
  • Surplus SVD – 2.9% damage decrease
  • Paratrooper SVD – 2.9% damage decrease
 

Rifles

  • UIC15 MOD – 21.6% damage increase
  • 1886 – 21.3% damage increase
  • LVOA-C – 12.1% damage increase
  • M1A CQB – 10.7% damage increase
  • Lightweight M4 – 10.5% damage increase
  • G 716 CQB – 8.7% damage increase
  • SIG 716 – 6.7% damage increase
  • ACR SS – 3.7% damage increase
  • SOCOM M1A – No changes
  • M16A2 – No changes
  • USC .45 ACP - 2.8% damage decrease
  • Urban MDR – 5.5% damage decrease
  • Military Mk17 – 11.8% damage decrease
  • Police Mk17 - 11.8% damage decrease
  • Classic M1A - 12.6% damage decrease
 

SMG

  • Tommy Gun – 38.8% damage increase
  • PP-19 – 29.6% damage increase
  • Enhanced PP-19 – 29.6% damage increase
  • MP7 – 27.5% damage increase
  • MPX – 17.7% damage increase
  • M1928 – 20.0% damage increase
  • P90 – 15.6% damage increase
  • Converted SMG-9 – 15.8% damage increase
  • Black Market T821 – 15.4% damage increase
  • Police T821 – 15.4% damage increase
  • Vector SBR .45 ACP – 14.7% damage increase
  • CMMG Banshee – 12.5% damage increase
  • Police UMP-45 – 12.0% damage increase
  • Tactical UMP-45 – 12.0% damage increase
  • AUG A3 Para XS – 11.8% damage increase
  • Enhanced AUG A3P – 11.8 % damage increase
  • Tactical AUG A3P – 11.8% damage increase
  • Converted SMG-9 A2 – 11.6% damage increase
  • MP5A2 – 10.0% damage increase
  • MP5-N – 10.0% damage increase
  • MP5 ST – 10.0% damage increase
  • Tactical Vector SBR 9mm – 5.9% damage increase
 

Shotguns

  • M870 Express – 23.3% damage increase
  • Military M870 – 23.3% damage increase
  • Custom M870 MCS – 23.3% damage increase
  • Super 90 – 23.2% damage increase
  • Marine Super 90 – 23.2% damage increase
  • Tactical Super 90 SBS – 23.2% damage increase
  • SASG-12 – 21.3% damage increase
  • Tactical SASG-12 K – 21.3% damage increase
  • Black Market SASG-12 S – 21.3% damage increase
  • SPAS-12 – 18.6% damage increase
  • KSG Shotgun – 9.0% damage increase
 

Sidearms

  • Double Barrel Sawed Off Shotgun – Optimal Range reduced to 8m from 11m
  • 586 Magnum – 68.8% damage increase
  • Police 686 Magnum – 68.8% damage increase
  • Maxim 9 - 23.5% damage increase
  • D50 – 17.5% damage increase
  • First Wave PF45 – 13.5% damage increase
  • Custom PF45 – 9.7% damage increase
  • Military M9 – 8.7% damage increase
  • 93R - 7.7% damage increase
  • Snubnosed Diceros – 6.5% damage increase
  • Officer's M9 A1 – 6.3% damage increase
  • Diceros – 5.9% damage increase
  • M45A1 – 9.5% damage decrease
  • Tactical M1911 – 9.5% damage decrease
  • M1911 – 7.3% damage decrease
 

Exotics Changes

Developer comment: Along with the buffs to weapon damage, TU10's significant buff to weapon handling meant some exotic weapon mods no longer made sense or resulted in over tuned performance that no longer fit with the original design. We also took this opportunity to make improvements to underperforming exotic
 
The Bighorn
  • Damage increased by +11.2%
  • Increased optimal range from 27m to 40m
  • Optics mod bonus increased from +0% to +30% Headshot Damage
  • Magazine mod bonus changed from +7% Headshot Damage to +10% Reload Speed
  • Added functionality that provides additional headshot damage, full talent is now:
    • When scoped, switches to semi-automatic fire mode, dealing 450% weapon damage with each shot.
    • (New) Headshots grant +2% headshot damage. Stacks up to 50 times. Resets to 0 at full stacks.
 
Eagle Bearer
  • Damage increased by +7.8%
  • Underbarrel mod bonus changed from +10% Stability to +10% Weapon Handling
 
Chameleon
  • Damage increased by +32.8%
  • Optics mod bonus changed from +15% Accuracy to +15% Critical Hit Chance
  • Muzzle mod bonus changed from +5% Critical Hit Chance to +20% Accuracy
  • Underbarrel mod bonus changed from +10% Critical Hit Chance to +10% Stability
  • Optimal range increased by 33.3%, from 15m to 20m
  • Long range effectiveness increased by 19%, from 42m to 50m
  • Added functionality that retains your current buffs to the next combat encounter when combat ends, full talent is now:
    • Hitting 30 headshots grant +20% critical hit chance and +50% critical hit damage for 45s.
    • Hitting 75 body-shots grant +90% weapon damage for 45s.
    • Hitting 30 leg-shots grant +150% reload speed for 45s.
    • (New) Buffs refresh when out of combat.
 
Bullet King
  • Damage increased by +2.6%
 
Nemesis
  • Damage increased by +11.1%
  • Optics mod bonus increased from +35% to +45% Headshot Damage
  • Underbarrel mod bonus reduced from +15% to +5% Weapon Handling
 
Liberty
  • Optics mod bonus changed from +5% Critical Hit Chance to +5% Headshot Damage
  • Muzzle mod bonus changed from +15% Stability to +5% Critical Hit Chance
  • Magazine mod bonus changed from +15% Reload Speed to +15% Weapon Handling
  • Added functionality to provide extra damage if you're trying to keep stacks, full talent is now:
    • (New) Hits grant +2% weapon damage. Stacks up to 30.
    • Headshots consume all stacks, repairing your shield for 3% per stack.
  • No longer highlights enemy weakpoints when aiming.
 
Merciless/Ruthless
  • Damage increased by +12.5%
  • Muzzle mod bonus reduced from +20% to +10% Stability
  • Underbarrel mod bonus reduced from +20% to +10% Weapon Handling
  • Magazine mod bonus reduced from +15% to +10% Reload Speed
  • Added functionality to provide extra non-explosive damage as well, full talent is now:
    • This weapon fires on trigger pull and release.
    • If both bullets hit the same enemy, gain a stack.
    • (New) At 7 stacks, shooting an enemy deals 500% amplified damage and creates a 7m explosion dealing 500% weapon damage, consuming the stacks.
 
Developer Comment: Merciless was previously balanced for its very unwieldy handling and compensated with very high burst damage. With access to much higher accuracy and stability, Binary Trigger’s explosion strength has been toned down.
 
Diamondback
  • Damage increased by +7.7%
  • Text updated to clarify a new target isn’t marked until after the 5s buff.
 
Lullaby/Sweet Dreams
  • Damage increased by +11.0%
 
Lady Death
  • Damage increased by +18.9%
  • Optics mod bonus increased from +5% to +10% Critical Hit Chance
  • Muzzle mod bonus changed from +5% Critical Hit Chance to +5% Critical Hit Damage
  • Underbarrel mod changed from +5% Critical Hit Damage to +500% Melee Damage
  • Breathe Free: Lowered the amount of maximum stacks from 40 to 32, and increased the damage amplification per stack from 60% to 75%
 
The Chatterbox
  • Damage increased by +16.7%
  • Optics mod bonus increased from +5% to +15% Critical Hit Chance
  • Muzzle mod bonus changed from +10% Critical Hit Chance to +5% Critical Hit Damage
  • Underbarrel mod bonus reduced from +15% to +10% Weapon Handling
  • Magazine mod bonus changed from +10% Reload Speed to +10 Rounds
  • Magazine base capacity reduced from 60 to 50
 
Pestilence
  • Muzzle mod bonus changed from +10% Stability to +10% Accuracy
  • Underbarrel mod bonus changed from +10% Weapon Handling to +10% Stability
 
NinjaBike Messenger Kneepads
  • Added functionality to add bonus armor, full talent is now:
    • (New) Performing a cover to cover or vaulting reloads your drawn weapon and grants +25% bonus armor for 5s.
 
Dodge City Gunslinger Holster
  • Added functionality that makes your hit do headshot damage, full talent is now:
    • While your pistol is holstered, gain a stacking buff every 0.3s, up to 100. When you swap to it, your first shot consumes the buff and deals +10% damage per stack.
    • (New) This deals headshot damage to anywhere you hit.
 
BTSU Datagloves
  • Changed functionality to no longer grant group/raid-wide overcharge unless you are skill tier 6
  • Added functionality to provide hive skill haste, full talent is now:
    • (New) Grants +15% Hive skill haste per skill tier.
    • (Changed) Detonating a hive refreshes your skill cooldowns and grants overcharge for 15s.If at Skill Tier 6, this effect also applies to all allies.
    • Allies receiving this effect are unable to benefit from it again for 120s.
 
Sawyer's Kneeguards
  • Added functionality to continue to provide damage bonus move for a short duration, full talent is now:
    • Cannot be staggered by explosions.
    • Increases total weapon damage by 3% each second you are not moving. Stacks up to 10 until you start moving.
    • (New) All stacks lost 10s after moving.
 

Gear Set Changes

Hard Wired
  • Feedback Loop no longer fully refreshes the cooldown of a skill, but instead reduces it by up to 30s
 
Ongoing Directive
  • Main Talent
    • Hollow-Point Ammo is no longer dropped on kill, and instead automatically added to your active weapon when killing status afflicted enemies
    • Backpack Talent (New)
  • “Trauma Specialist”
    • Increases the duration of your bleed status effects by 50% and all bleed damage done by 100%
    • Increased 3-piece Reload Speed bonus from +20% to +30%
 
Tip of the Spear
  • Main Talent (PVE)
    • Aggressive Recon's weapon damage buff is now gained when dealing specialization weapon damage, instead of on specialization weapon kill
  • Main Talent (PVP)
    • Aggressive Recon's weapon damage buff is now gained when dealing grenade damage, instead of on grenade kill
  • Backpack Talent (New)
    • “Signature Moves”
    • Increases specialization weapon damage by 20%, and doubles the amount of specialization ammo generated by Aggressive Recon
 
Aces and Eights
  • Main Talent
    • "Poker Face" backpack talent is now a baseline effect:
    • Flip an additional card on headshots
  • Backpack Talent (New)
    • “Ace in the Sleeve”
    • Amplifies 1 extra shot when revealing your hand
    • 3-piece Headshot Damage bonus is now additive, rather than multiplicative
    • Increased 3-piece Headshot Damage bonus from +20% to +30%
 
System Corruption
  • Main Talent
    • Now repairs 20% of your armor in addition to granting 50% bonus armor
    • Increases total weapon damage by 1% per 5% bonus armor gained, up to 20%
 
Striker’s Battlegear
  • Main Talent
    • Reduced the number of stacks lost on missed shots from 3 to 2
  • Backpack Talent
    • No longer reduces number of stacks lost on missed shots
    • (New) Increases total weapon damage gained per stack of Striker's Gamble from 0.5% to 0.65%.
 
Negotiators Dilemma
  • Damage transfers on the initial bullet that marks a new target
 
Hard Wired
  • Increased 3-piece Repair Skills bonus from +15% to +30%
 
Brand Set Changes Alps Summit Armament
  • Increased 1-piece Repair Skills bonus from +15% to +20%
 
Murakami Industries
  • Increased 2-piece Repair Skills bonus from +15% to +20%
 
Richter & Kaiser
  • Increased 3-piece Repair Skills bonus from +15% to +20%
  • Incoming Repairs brand set bonus increased from +15% to +20%
 
Providence Defense
  • Increased 1-piece Headshot Damage bonus from +10% to +15%
 
Airaldi Holdings
  • Increased 2-piece Headshot Damage bonus from +10% to +15%
 
Grupo Sombra S.A
  • Increased 3-piece Headshot Damage bonus from +10% to +15%
 
Overlord Armaments
  • Increased 2-piece Accuracy bonus from +10% to +20%
 
Douglas & Harding
  • Increased 2-piece Stability bonus from +10% to +20%
  • Increased 3-piece Accuracy bonus from +10% to +20%
 
Fenris Group AB
  • Increased 2-piece Reload Speed bonus from +10% to +20%
  • Increased 3-piece Stability bonus from +10% to +20%
 

Specialization Changes

  • Gunner specialization's Emplacement talent Weapon Handling bonus reduced from +15% to +10%
    • Note: The UI will incorrectly say it still adds +15% Weapon Handling. This will be fixed in a future update.
 

Skill Changes

UI
  • Stinger Hive, Mortar Turret, and Explosive Seeker Mine now display its Bleed Damage and Duration
 
Seeker Mine
  • Cluster Seeker Mine targeting accuracy improved
Developer comment: The Cluster Seeker Mine is not intended to be as accurate as the Explosive variant. Once it is a certain distance from its target it locks the location it is aiming for and continues towards that regardless of where its original target agent has since moved to. This "bullcharge" behavior reflects the mini-mines' less advanced technology and balances the skill mod's effectiveness. This said, we have noticed that the Cluster Seeker's accuracy has been a source of frustration so we've shortened the distance until it activates its "bullcharge" and adjusted when it decides to explode. These adjustments should make the Cluster Seeker feel more accurate, but these are measured steps as we do not want the skill to return to its OP TU7-state.
 
Hive
  • Stinger Hive base damage reduced -20%
  • Stinger Hive damage bonus per skill tier increased from +10% to +20%
Developer comment: In order to make investing in skill tiers have a greater impact on the Stinger Hive's damage, we slightly reduced base drone damage, while doubling the amount of damage gained with each skill tier. These changes will result in a net buff for dedicated skill builds, with a 10% increase in Stinger Hive drone damage at skill tier 6.
  • Restorer hive gains +5% drone flight speed per skill tier
Developer comment: Increases to the Restorer Hive's radius had the unfortunate effect of increasing the time it took for repair drones to reach their target the further they were from the hive. Increasing drone flight speed with each skill tier should help offset that somewhat counter-intuitive behavior when taking advantage of the increased area of effect, and make the Restorer Hive a more reliable tool for healers.
 
Chem Launcher
  • Riot Foam Chem Launcher ensnare duration bonus per skill tier reduced from +20% to +10%
  • Reinforcer Chem Launcher: UI has been updated to clarify that the initial heal only affects allies and not the Skill user. The functionality has not changed.
 
Firefly
  • Blinder Firefly blind duration bonus per skill tier reduced from +20% to +10%
  • Blinder Firefly base blind duration reduced from 6s to 5s
 
Pulse
  • Banshee Pulse cooldown increased from 20s to 30s
  • Banshee Pulse base confuse duration reduced from 5s to 4s
  • Jammer Pulse base disrupt duration reduced from 4s to 3s
 
Shock Trap
  • Shock Trap base shock duration reduced from 5s to 3s (PvP duration remains unchanged)
  • Shock Trap base radius increased from 2m to 2.5m
  • When the active duration ends, its cooldown is refunded an equal number of seconds that it was active.
 

Further Bugfixes:

=> Source
submitted by JokerUnique to thedivision [link] [comments]

Using Deep Learning to Predict Earnings Outcomes

Using Deep Learning to Predict Earnings Outcomes
(Note: if you were following my earlier posts, I wrote a note at the end of this post explaining why I deleted old posts and what changed)
Edit: Can't reply to comments since my account is still flagged as new :\. Thank you everyone for your comments. Edit: Made another post answering questions here.
  • Test data is untouched during training 10:1:1 train:val:test.
  • Yes, I consider it "deep" learning from what I learned at my institution. I use LSTMs at one point in my pipeline, feel free to consider that deep or not.
  • I'll be making daily posts so that people can follow along.
  • Someone mentioned RL, yes I plan on trying that in the future :). This would require a really clever way to encode the current state parameters. Haven't thought about it too much yet.
  • Someone mentioned how companies beat earnings 61% anyway, so my model must be useless right? Well if you look at the confusion matrix you can see I balanced classes before training (with some noise). This means that the data had roughly 50/50 beat/miss and had a 58% test accuracy.
TLDR:
Not financial advice.
  • I created a deep learning algorithm trained on 2015-2019 data to predict whether a company will beat earning estimates.
  • Algorithm has an accuracy of 58%.
  • I need data and suggestions.
  • I’ll be making daily posts for upcoming earnings.
Greetings everyone,
I’m Bunga, an engineering PhD student at well known university. Like many of you, I developed an interest in trading because of the coronavirus. I lost a lot of money by being greedy and uninformed about how to actually trade options. With all the free time I have with my research slowing down because of the virus, I’ve decided to use what I’m good at (being a nerd, data analytics, and machine learning) to help me make trades.
One thing that stuck out to me was how people make bets on earnings reports. As a practitioner of machine learning, we LOVE binary events since the problem can be reduced to a simple binary classification problem. With that being said, I sought out to develop a machine learning algorithm to predict whether a company will beat earnings estimates.
I strongly suggest TO NOT USE THIS AS FINANCIAL ADVICE. Please, I could just be a random guy on the internet making things up, and I could have bugs in my code. Just follow along for some fun and don’t make any trades based off of this information 😊
Things other people have tried:
A few other projects have tried to do this to some extent [1,2,3], but some are not directly predicting the outcome of the earnings report or have a very small sample size of a few companies.
The data
This has been the most challenging part of the project. I’m using data for 4,000 common stocks.
Open, high, low, close, volume stock data is often free and easy to come by. I use stock data during the quarter (Jan 1 – Mar 31 stock data for Q1 for example) in a time series classifier. I also incorporate “background” data from several ETFs to give the algorithm a feel for how the market is doing overall (hopefully this accounts for bull/bear markets when making predictions).
I use sentiment analyses extracted from 10K/10Q documents from the previous quarter as described in [4]. This gets passed to a multilayer perceptron neural network.
Data that I’ve tried and doesn’t work to well:
Scraping 10K/10Q manually for US GAAP fields like Assets, Cash, StockholdersEquity, etc. Either I’m not very good at processing the data or most of the tables are incomplete, this doesn’t work well. However, I recently came across this amazing API [5] which will ameliorate most of these problems, and I plan on incorporating this data sometime this week.
Results
After training on about 34,000 data points, the model achieves a 58% accuracy on the test data. Class 1 is beat earnings, Class 2 is miss earnings.. Scroll to the bottom for the predictions for today’s AMC estimates.

https://preview.redd.it/fqapvx2z1tv41.png?width=875&format=png&auto=webp&s=05ea5cae25ee5689edea334f2814e1fa73aa195d
Future Directions
Things I’m going to try:
  • Financial twitter sentiment data (need data for this)
  • Data on options (ToS apparently has stuff that you can use)
  • Using data closer to the earnings report itself rather than just the data within the quarterly date
A note to the dozen people who were following me before
Thank you so much for the early feedback and following. I had a bug in my code which was replicating datapoints, causing my accuracy to be way higher in reality. I’ve modified some things to make the network only output a single value, and I’ve done a lot of bug fixing.
Predictions for 4/30/20 AMC:
A value closer to 1 means that the company will be more likely to beat earnings estimates. Closer to 0 means the company will be more likely to miss earnings estimates. (People familiar with machine learning will note that neural networks don’t actually output a probability distribution so the values don’t actually represent a confidence).
  • Tkr: AAPL NN: 0.504
  • Tkr: AMZN NN: 0.544
  • Tkr: UAL NN: 0.438
  • Tkr: GILD NN: 0.532
  • Tkr: TNDM NN: 0.488
  • Tkr: X NN: 0.511
  • Tkr: AMGN NN: 0.642
  • Tkr: WDC NN: 0.540
  • Tkr: WHR NN: 0.574
  • Tkr: SYK NN: 0.557
  • Tkr: ZEN NN: 0.580
  • Tkr: MGM NN: 0.452
  • Tkr: ILMN NN: 0.575
  • Tkr: MOH NN: 0.500
  • Tkr: FND NN: 0.542
  • Tkr: TWOU NN: 0.604
  • Tkr: OSIS NN: 0.487
  • Tkr: CXO NN: 0.470
  • Tkr: BLDR NN: 0.465
  • Tkr: CASA NN: 0.568
  • Tkr: COLM NN: 0.537
  • Tkr: COG NN: 0.547
  • Tkr: SGEN NN: 0.486
  • Tkr: FMBI NN: 0.496
  • Tkr: PSA NN: 0.547
  • Tkr: BZH NN: 0.482
  • Tkr: LOCO NN: 0.575
  • Tkr: DLA NN: 0.460
  • Tkr: SSNC NN: 0.524
  • Tkr: SWN NN: 0.476
  • Tkr: RMD NN: 0.499
  • Tkr: VKTX NN: 0.437
  • Tkr: EXPO NN: 0.526
  • Tkr: BL NN: 0.516
  • Tkr: FTV NN: 0.498
  • Tkr: ASGN NN: 0.593
  • Tkr: KNSL NN: 0.538
  • Tkr: RSG NN: 0.594
  • Tkr: EBS NN: 0.483
  • Tkr: PRAH NN: 0.598
  • Tkr: RRC NN: 0.472
  • Tkr: ICBK NN: 0.514
  • Tkr: LPLA NN: 0.597
  • Tkr: WK NN: 0.630
  • Tkr: ATUS NN: 0.530
  • Tkr: FBHS NN: 0.587
  • Tkr: SWI NN: 0.521
  • Tkr: TRUP NN: 0.570
  • Tkr: AJG NN: 0.509
  • Tkr: BAND NN: 0.618
  • Tkr: DCO NN: 0.514
  • Tkr: BRKS NN: 0.490
  • Tkr: BY NN: 0.502
  • Tkr: CUZ NN: 0.477
  • Tkr: EMN NN: 0.532
  • Tkr: VICI NN: 0.310
  • Tkr: GLPI NN: 0.371
  • Tkr: MTZ NN: 0.514
  • Tkr: SEM NN: 0.405
  • Tkr: SPSC NN: 0.465
[1] https://towardsdatascience.com/forecasting-earning-surprises-with-machine-learning-68b2f2318936
[2] https://zicklin.baruch.cuny.edu/wp-content/uploads/sites/10/2019/12/Improving-Earnings-Predictions-with-Machine-Learning-Hunt-Myers-Myers.pdf
[3] https://www.euclidean.com/better-than-human-forecasts
[4] https://cran.r-project.org/web/packages/edgaedgar.pdf.
[5] https://financialmodelingprep.com/developedocs/
submitted by xXx_Bunga_xXx to wallstreetbets [link] [comments]

Addressing Canada’s Employment Insurance Gap For Self-Employed Workers

Source: TD
Ksenia Bushmeneva, Economist
Dated July 15th, 2020

Highlights


Chart 1 - Workers in More Precarious Employment See Steep Job Losses

Chart 2 - COVID-19 Self-employed to Cut Hours Worked Drastically

EI Leaves Many Non-Standard Workers Behind


Chart 3 - Self-employed Workers Much More Likely to Apply for CERB

Chart 4 - Prevalence of Self-employment Varies by Province

What Complicates Offering EI Coverage For Non-Standard Workers


Chart 5 - Maternity and Family Benefits Available to Self-employment

Chart 6 - Sickness, Disability, and Work Injury Coverage Available to Self-Employed

Some Solutions Based on The International Experience


Chart 7 - Unemployment Benefits Coverage Options to Self-employed

Chart 8 - Old-age Pensions Coverage Options Available to Self-employed

Concluding Remarks


References

  1. “Employment Insurance Coverage Survey, 2018”. Statistics Canada. https://www150.statcan.gc.ca/n1/daily-quotidien/191114/dq191114a-eng.htm
  2. Sunil Johal & Erich Hartmann. “Facilitating the Future of Work Through Modernizing EI System”. The Mowat Center. https://ppforum.ca/wp-content/uploads/2019/05/PPF-Modernizing-EI-for-Future-of-Work-April-2019-EN.pdf
  3. Antonia Asenjo and Clemente Pignatti. “Unemployment insurance schemes around the world: Evidence and policy options.” International Labour Office. https://www.ilo.org/wcmsp5/groups/public/---dgreports/---inst/documents/publication/wcms_723778.pdf
  4. Sung-Hee Jeon and Yuri Ostrovsky. “The impact of COVID-19 on the gig economy: Short- and long-term concerns”. Statistics Canada. https://www150.statcan.gc.ca/n1/en/pub/45-28-0001/2020001/article/00021-eng.pdf?st=x8kZDLV7
  5. Sunil Johal & Erich Hartmann. “Facilitating the Future of Work Through Modernizing EI System”. The Mowat Center. https://ppforum.ca/wp-content/uploads/2019/05/PPF-Modernizing-EI-for-Future-of-Work-April-2019-EN.pdf Ibid.
  6. “Evaluation of the Employment Insurance Special Benefits for Self-employed Workers”. Employment and Social Development Canada. https://www.canada.ca/en/employment-social-development/corporate/reports/evaluations/2016-ei-special-benefits.html
  7. “The Future of Social Protection: what works for non-standard workers?” OECD. https://www.oecd-ilibrary.org/sites/9789264306943-en/1/2/1/index.html?itemId=/content/publication/9789264306943-en&_csp_=60072f6c81e5afb306d1ad580d284396&itemIGO=oecd&itemContentType=book#chapter-d1e549 Ibid.
  8. “Key Small Business Statistics - January 2019”. Statistics Canada. https://www.ic.gc.ca/eic/site/061.nsf/eng/h_03090.html#point1-3 Ibid.
  9. “Government Response To The Fifth Report Of The Standing Committee on The Status of Women. Interim Report on the Maternity and Parental Benefits Under Employment Insurance: the Exclusion of Self-Employed Workers.” https://www.ourcommons.ca/DocumentVieween/39-1/FEWO/report-5/response-8512-391-19
  10. “Evaluation of the Employment Insurance Special Benefits for Self-employed Workers”. Employment and Social Development Canada. https://www.canada.ca/en/employment-social development/corporate/reports/evaluations/2016-ei-special-benefits.html

End Notes

  1. Since 2010 self-employed workers can voluntarily participate in EI Special Benefit for Self-Employed Workers (SBSE) to gain access to many life event-type benefits accessible to regular employees, such as maternity and paternity leave programs, leave due to sickness or to care for an sick family member. In addition to this, current EI system allows certain exceptions for some non-standard workers. For example some individuals who work independently as barbers, hairdressers, taxi drivers, drivers of other passenger vehicles are eligible to receive benefits through the regular EI program. Fishermen are also included as insured persons under the EI Fishing Regulations. In the case of the self- employed fishermen, EI qualification is tied to income. In order to qualify for up to 26 weeks of benefit, they need to have earned between $2,500 to $4,200 in the last 31 weeks.
  2. The two main reasons for not contributing to the EI program were not having worked in the previous 12 months, and non-insurable employment (which includes self-employment).
submitted by AwesomeMathUse to econmonitor [link] [comments]

Comparison Between Zxing and Huawei HMS Scan Kit

Comparison Between Zxing and Huawei HMS Scan Kit
About This Document
Zxing is a common third-party open-source SDK. However, Zxing has the following defect: It only implements basic operations of scanning the QR code and does not support more complex scanning environments such as strong light, bending, and deformation. Currently, the mainstream practice is to optimize the source code based on Zxing. However, the optimization effect is still not ideal, and many people will spend a lot of time on the optimization.
The Huawei Scan Kit service provides convenient bar code and QR code scanning, parsing, and generation capabilities, helping developers quickly build the QR code scanning function in apps. Thanks to Huawei's long-term accumulation in the computer vision field, Huawei's unified barcode scanning service (Scan Kit) can detect and automatically amplify long-distance or small-sized codes, and optimize the identification of common complex barcode scanning scenarios (such as reflection, dark light, smudge, blur, and cylinder). Improves the QR code scanning success rate and user experience.
Comparison Between Zxing and Huawei HMS Scan Kit
Now, let's compare the capabilities of Zxing and Huawei HMS Scan Kit from the following aspects:
Ø Remote code scanning
Ø Scan QR codes in complex scenarios
Ø Scan the barcode at any angle.
Ø multicode recognition
Ø Integration difficulty
Ø SDK Package Size
Ø Cross-platform support
Comparison of long-distance code scanning
The success of long-distance QR code scanning depends on the QR code specifications (the more information is, the more difficult it is to identify) and the distance between the camera and the QR code. Due to the lack of automatic zoom-in optimization for Zxing, it is difficult to recognize the code when the code is less than 1/5 of the screen. The HMS Scan Kit has a pre-detection function, which can automatically amplify the QR code at a long distance even if the QR code cannot be identified by naked eyes.
https://i.redd.it/brkqcwe5b8051.gif
https://i.redd.it/b6n96ze5b8051.gif

Comparison Conclusion: Scan Kit Wins

Comparison by Scanning Codes in Complex Scenarios

https://preview.redd.it/yuiy0ow9b8051.png?width=554&format=png&auto=webp&s=eacfdb6f89c51b799da7b2b80ee3290611be011c
In complex scenarios, code scanning can be classified into reflection, dark light, smudge, blur, and cylinder scanning. In complex scenarios, the recognition effect of Zxing is poor. Complex scenarios are as follows:
These scenarios are common in daily life. For example, outdoor scenarios such as reflection, dark light, and smudge may occur. When a QR code is attached to a product, curved surfaces or even edges and corners may occur. When you walk and scan the QR code, you will also encounter the challenge of motion blur. The following figure shows the test comparison in these scenarios.
https://i.redd.it/ukwt9ndrb8051.gif
https://i.redd.it/xpqctfpbb8051.gif
https://i.redd.it/avdiurpbb8051.gif
https://i.redd.it/pxr9ne7sb8051.gif

Comparison Conclusion: Scan Kit Wins

Scan the QR code at any angle for comparison.

Currently, Zxing supports only forward scanning, that is, Zxing cannot identify the code with a certain angle. Scan Kit can easily achieve this. When the code deflection is within 10 degrees, Zxing can still have high recognition accuracy. However, when the code deflection exceeds 10 degrees, the recognition accuracy of Zxing decreases sharply. However, Scan Kit is not affected by the clip angle, and the recognition accuracy does not decrease.

https://i.redd.it/2r8n3l4vb8051.gif
https://i.redd.it/fpai9j4vb8051.gif

Comparison Conclusion: Scan Kit Wins

Multi-code identification comparison

Multi-code identification helps identify multiple codes at a time in scenarios such as express delivery and supermarket checkout, improving service processing efficiency. In multi-code identification mode, the Scan Kit can identify five types of codes on the screen at the same time and return the corresponding types and values of all codes at a time.

https://i.redd.it/cg4124ixb8051.gif
https://i.redd.it/75c1i1ixb8051.gif

Comparison Conclusion: Scan Kit Wins

SDK Package Size Comparison

The size of the Zxing package is about 500 KB, which is a satisfactory size. Scan Kit has two modes: Lite and Pro. In Lite mode, the package size is 700 KB. In Pro mode, the package size is 3.3 MB. If you use the table, you will have a clearer understanding.
(图12)
https://preview.redd.it/bh0qcdd1c8051.png?width=554&format=png&auto=webp&s=e97d2dc6ca54b1974f3ba7aa0ac0b5ac9d85d96c
These two modes are slightly different on non-Huawei phones. Therefore, if you are not sensitive to the package size on non-Huawei phones, try to select the Pro version. I have also performed tests on non-Huawei Lite versions, but the test results are slightly lower than those of the Pro version.

Conclusion: Zxing has advantages.

Platform Support Comparison

Zxing and Scan Kit support both iOS and Android platforms.

Conclusion: The score is even.

Comparison of Integration Modes

The integration mode of Zxing is relatively simple. It can be quickly integrated with SDK by only a few lines of code. However, in the actual product development process, the development of the product interface and auxiliary functions is also involved. However, Zxing does not provide the corresponding quick integration mode. The integration guide is available on the live network for a long time. Therefore, the development difficulty can be reduced. In summary, the first point in Zxing integration is that no default interface is available. Second, you need to achieve their own automatic amplification, flash and other functions.
Scan Kit provides multiple access modes, including single-code access, multi-code access, and customized access. The differences between the two integration modes are as follows:
The default layout is provided for the single-code access of Scan Kit cameras. In addition, functions such as automatic amplification and flash are preset. Developers do not need to manually configure these functions. The code integration volume is 5 lines, which is especially suitable for scenarios where quick integration and quick replacement of the QR code scanning function are required.
The customized access of Scan Kit allows users to design the layout by themselves. Only the basic functions and blank layout of scanning and decoding are provided. Users can design the layout based on their app style. However, they need to implement functions such as automatic zoom and flash. The corresponding technical documents can be found on the optical network of Huawei developers. However, compared with the single-code access, this access mode is more complicated.
The integration mode is as follows:

Zxing integration process

  1. Create a project and import the Zxing module.
  2. Add rights and dynamically apply for rights.
  3. Copy the onActivity method.
  4. Invoking the Decoding Function
  5. Compile the UI and ensure that the UI is correctly displayed.

Scan Kit integration process

The default view mode provides two functions: camera QR code scanning and image-based QR code scanning. In this mode, developers do not need to develop the UI for QR code scanning.
The process is almost the same as that of Zxing.
  1. Create a project and import the Scan Kit module.
  2. Add permissions and dynamically apply for permissions.
  3. Copy the onActivity method.
  4. Invoke the decoding function.
The following uses the Default View Mode as an example to describe the integration procedure.
  1. Create a project and add online dependency in the app/build.gradle file.
implementation'com.huawei.hms:scan:{version}'
  1. Declare the QR code scanning page in the AndroidManifest.xml file of the calling module.
    Reading the file permission Features
  2. Create QR code scanning options based on the site requirements.
    HmsScanAnalyzerOptions options = new HmsScanAnalyzerOptions.Creator().setHmsScanTypes(HmsScan.QRCODE_SCAN_TYPE, HmsScan.DATAMATRIX_SCAN_TYPE).create();
  3. Invoke the static method startScan of ScanUtil to start the Default View QR code scanning page.
    ScanUtil.startScan(this, REQUEST_CODE_SCAN_ONE, options);
The comparison shows that Scan Kit and Zxing have the same dependency and permission application methods. However, Scan Kit can use the UI by default (with built-in flash, automatic focal length, and QR code import). Zxing needs to implement the UI by itself, then, manually complete these functions.

Comparison Conclusion: Scan Kit Wins

Technical Analysis

Why is Scankit better than Zxing? The following describes the technical analysis of Zxing and Scan Kit from the perspective of technical implementation principles.

Zxing Technology Analysis

Zxing uses the traditional recognition algorithm. It can detect codes by analyzing the codes from a certain angle. This algorithm allows only a certain degree of deformation, for example, the square code can be slightly skewed by less than 10 degrees, his pixels still fit the pattern, but if they're deformed too much or angularly too large, they can't detect the position of the code. The detection process of ZXing is classified into two types: one-dimensional code detection and two-dimensional code serial detection.
In one-dimensional code detection, Zxing uses a progressive scanning mechanism for feature recognition. Because one-dimensional code features are black-and-white crossover, when the black-and-white sequence with equal spacing of the class is identified, it is considered as a potential code. The length of the potential code is determined by finding the start bit and the end bit. Then, the sequence is sent to different one-dimensional code decoding modules for serial decoding, which takes a long time. When serial decoding fails, a failure message is displayed, and the failure time is also long. In addition, once the one-dimensional code has a wrinkle, rotation, or deformation, a sequence that meets a specific requirement cannot be found through progressive scanning, that is, the one-dimensional code cannot be detected in a complex condition.

https://preview.redd.it/tkedxu4cc8051.png?width=509&format=png&auto=webp&s=b41023e2b427cab21cc35126939966954c2b9150
In two-dimensional code detection, Zxing uses different detection algorithms for different two-dimensional codes. For example, the most common QR code has three location detection patterns. Therefore, Zxing still uses the interlaced scanning mode to find the features of the location detection pattern. Once the features whose black-and-white ratio is 1:1:3:1:1 are found, that is, a central point of the position detection graph is used as a reference point to perform affine transformation, so that the corrected picture is sent to the QR decoding module. The positioning point of the QR code has a function of correcting rotation, and therefore can be well adapted to a rotation situation. However, Zxing is completely unable to process cases such as partial blocking, deformation, and contaminating and reflecting of the positioning point. As shown in the figure, the detection position detection graph is the most important step for detecting whether the two-dimensional code is successfully detected. Once a location fails to be detected, the two-dimensional code cannot be detected.

https://preview.redd.it/2c2mmpvcc8051.png?width=554&format=png&auto=webp&s=e94dcc14f2b2933eb7a45d711305a9045e01b353

Technical Analysis of Huawei HMS Scan Kit

Scan Kit uses the deep learning algorithm, which is spatially invariant. By training detectors of corresponding code types, Scan Kit can quickly find all required codes.
Actual process:
https://preview.redd.it/6ust5vdec8051.png?width=1280&format=png&auto=webp&s=e8dc53159331b1fbe0cb65ed2a0102f54bc295f4
The bar code detection module and angle prediction module use the deep learning model.
Barcode detection: The serial process of separate detection of two-dimensional codes of one-dimensional codes in Zxing is no longer restricted. A trained detector can be used to directly obtain the code pattern and corresponding position. The bar code can be accurately sent to the corresponding decoding module through one detection, and a separate serial decoding process is no longer required. Because decoding includes a series of operations with high overheads such as skipping scanning, and information of different codes cannot be shared, this operation greatly reduces an end-to-end delay, and avoids a lot of repeated and unnecessary calculation overheads.
Angle prediction: The corresponding three-bit angle of the code is returned for radiographic transformation. In practice, the core of barcode detection is to accurately obtain boundary points. After being converted into binary images, the images are sent to the decoding module, but the decoding effect is still poor. This is also the most important step to solve the bar code identification in complex scenarios.
To sum up, the deep learning changes the serial detection and decoding process of the barcode of Zxing to a parallel process. In addition, the three-digit angle value of the barcode is returned. After the affine change, the aligned standard front barcode is obtained. This greatly improves the barcode detection success rate and greatly reduces the latency.

More information

Demos, sample codes, and development documents are available on the Huawei developer official website.
Demo and sample code:
https://developer.huawei.com/consumeen/doc/development/HMS-Examples/scan-sample-code4
Development guide:
https://developer.huawei.com/consumeen/doc/development/HMS-Guides/scan-introduction-4
API reference:
https://developer.huawei.com/consumeen/doc/development/HMS-References/scan-apioverview

To be supplemented

Based on Huawei machine learning service, we will share a series of practical experience later. You can continue to pay attention to it
submitted by wushuyong to HMSCore [link] [comments]

Using Deep Learning to Predict Earnings Outcomes

Using Deep Learning to Predict Earnings Outcomes
(Note: if you were following my earlier posts, I wrote a note at the end of this post explaining why I deleted old posts and what changed)
TLDR:
Not financial advice.
  • I created a deep learning algorithm trained on 2015-2019 data to predict whether a company will beat earning estimates.
  • Algorithm has an accuracy of 58%.
  • I need data and suggestions.
  • I’ll be making daily posts for upcoming earnings.
Greetings everyone,
I’m Bunga, an engineering PhD student at well known university. Like many of you, I developed an interest in trading because of the coronavirus. I lost a lot of money by being greedy and uninformed about how to actually trade options. With all the free time I have with my research slowing down because of the virus, I’ve decided to use what I’m good at (being a nerd, data analytics, and machine learning) to help me make trades.
One thing that stuck out to me was how people make bets on earnings reports. As a practitioner of machine learning, we LOVE binary events since the problem can be reduced to a simple binary classification problem. With that being said, I sought out to develop a machine learning algorithm to predict whether a company will beat earnings estimates.
I strongly suggest TO NOT USE THIS AS FINANCIAL ADVICE. Please, I could just be a random guy on the internet making things up, and I could have bugs in my code. Just follow along for some fun and don’t make any trades based off of this information 😊
Things other people have tried:
A few other projects have tried to do this to some extent [1,2,3], but some are not directly predicting the outcome of the earnings report or have a very small sample size of a few companies.
The data
This has been the most challenging part of the project. I’m using data for 4,000 common stocks.
Open, high, low, close, volume stock data is often free and easy to come by. I use stock data during the quarter (Jan 1 – Mar 31 stock data for Q1 for example) in a time series classifier. I also incorporate “background” data from several ETFs to give the algorithm a feel for how the market is doing overall (hopefully this accounts for bull/bear markets when making predictions).
I use sentiment analyses extracted from 10K/10Q documents from the previous quarter as described in [4]. This gets passed to a multilayer perceptron neural network.
Data that I’ve tried and doesn’t work to well:
Scraping 10K/10Q manually for US GAAP fields like Assets, Cash, StockholdersEquity, etc. Either I’m not very good at processing the data or most of the tables are incomplete, this doesn’t work well. However, I recently came across this amazing API [5] which will ameliorate most of these problems, and I plan on incorporating this data sometime this week.
Results
After training on about 34,000 data points, the model achieves a 58% accuracy on the test data. Class 1 is beat earnings, Class 2 is miss earnings.. Scroll to the bottom for the predictions for today’s AMC estimates.

https://preview.redd.it/qmeig6of3tv41.png?width=875&format=png&auto=webp&s=c8ba4a34294b7388bf1b9e64150d7375da959ac2
Future Directions
Things I’m going to try:
  • Financial twitter sentiment data (need data for this)
  • Data on options (ToS apparently has stuff that you can use)
  • Using data closer to the earnings report itself rather than just the data within the quarterly date
A note to the dozen people who were following me before
Thank you so much for the early feedback and following. I had a bug in my code which was replicating datapoints, causing my accuracy to be way higher in reality. I’ve modified some things to make the network only output a single value, and I’ve done a lot of bug fixing.
Predictions for 4/29/20 AMC:
A value closer to 1 means that the company will be more likely to beat earnings estimates. Closer to 0 means the company will be more likely to miss earnings estimates. (People familiar with machine learning will note that neural networks don’t actually output a probability distribution so the values don’t actually represent a confidence).
  • Tkr: AAPL NN: 0.504
  • Tkr: AMZN NN: 0.544
  • Tkr: UAL NN: 0.438
  • Tkr: GILD NN: 0.532
  • Tkr: TNDM NN: 0.488
  • Tkr: X NN: 0.511
  • Tkr: AMGN NN: 0.642
  • Tkr: WDC NN: 0.540
  • Tkr: WHR NN: 0.574
  • Tkr: SYK NN: 0.557
  • Tkr: ZEN NN: 0.580
  • Tkr: MGM NN: 0.452
  • Tkr: ILMN NN: 0.575
  • Tkr: MOH NN: 0.500
  • Tkr: FND NN: 0.542
  • Tkr: TWOU NN: 0.604
  • Tkr: OSIS NN: 0.487
  • Tkr: CXO NN: 0.470
  • Tkr: BLDR NN: 0.465
  • Tkr: CASA NN: 0.568
  • Tkr: COLM NN: 0.537
  • Tkr: COG NN: 0.547
  • Tkr: SGEN NN: 0.486
  • Tkr: FMBI NN: 0.496
  • Tkr: PSA NN: 0.547
  • Tkr: BZH NN: 0.482
  • Tkr: LOCO NN: 0.575
  • Tkr: DLA NN: 0.460
  • Tkr: SSNC NN: 0.524
  • Tkr: SWN NN: 0.476
  • Tkr: RMD NN: 0.499
  • Tkr: VKTX NN: 0.437
  • Tkr: EXPO NN: 0.526
  • Tkr: BL NN: 0.516
  • Tkr: FTV NN: 0.498
  • Tkr: ASGN NN: 0.593
  • Tkr: KNSL NN: 0.538
  • Tkr: RSG NN: 0.594
  • Tkr: EBS NN: 0.483
  • Tkr: PRAH NN: 0.598
  • Tkr: RRC NN: 0.472
  • Tkr: ICBK NN: 0.514
  • Tkr: LPLA NN: 0.597
  • Tkr: WK NN: 0.630
  • Tkr: ATUS NN: 0.530
  • Tkr: FBHS NN: 0.587
  • Tkr: SWI NN: 0.521
  • Tkr: TRUP NN: 0.570
  • Tkr: AJG NN: 0.509
  • Tkr: BAND NN: 0.618
  • Tkr: DCO NN: 0.514
  • Tkr: BRKS NN: 0.490
  • Tkr: BY NN: 0.502
  • Tkr: CUZ NN: 0.477
  • Tkr: EMN NN: 0.532
  • Tkr: VICI NN: 0.310
  • Tkr: GLPI NN: 0.371
  • Tkr: MTZ NN: 0.514
  • Tkr: SEM NN: 0.405
  • Tkr: SPSC NN: 0.465
[1] https://towardsdatascience.com/forecasting-earning-surprises-with-machine-learning-68b2f2318936
[2] https://zicklin.baruch.cuny.edu/wp-content/uploads/sites/10/2019/12/Improving-Earnings-Predictions-with-Machine-Learning-Hunt-Myers-Myers.pdf
[3] https://www.euclidean.com/better-than-human-forecasts
[4] https://cran.r-project.org/web/packages/edgaedgar.pdf.
[5] https://financialmodelingprep.com/developedocs/
submitted by xXx_Bunga_xXx to u/xXx_Bunga_xXx [link] [comments]

Launch of the first product

Attention, friends 📢.

Here is the long-awaited moment to launch binary options. From this moment on you can start using our product and earn money. Regardless of your ability to guess the market movement you will receive ASLA tokens. Also you can freeze tokens purchased from trading and receive dividends from the income of the binary option.

PRODUCTS
ASLAgames – play and earn dividends (in development)

ASLAtrade – our trading platform is clear even to a beginner

Cryptobinary is a relatively new area for investment. The popularity of this tool can be explained as simplicity and accessibility.

ASLAtrade has functionality for professionals, and is as simple and intuitive for beginners. All necessary information is presented in the starting page.

ASLAtrade is based on blockchain and smart contracts. This is primarily clear trading and unconditional data protection. One of the advantages of binary contracts is simplicity. Just click on the "higher" or "lower" button and wait for the result. The risks are known in advance. The outcome of the bet depends on the correctness of the prediction of price changes for the selected asset.

There are two options: the forecast is correct and makes a profit, or it is incorrect and the transaction value goes to a loss. But in any case, you get an ASLA token, which, when frozen, will accrue daily dividends from the platform turnover in TRX tokens and a secondary coin of the ASLAgames platform.

ASLAtrade - gives you real confidence in the future. The number of coins is limited.

Only one trading pair is currently available. We will add 6 more within a month.
Now due to the first launch any defects or failures are possible. Please be understanding and let us know immediately if you find out.

Friends the ASLAproject team has taken All user suggestions into account and here is our response!!!
Upcoming soon:
1) There will be an increase in the winning percentage by a range of 30-75%
2) The history of all bets will be added in real time
3) A public betting register will be added for full transparency
4) The player rating will be added
5) The payout airdrop will be reduced from 30% to 20% due to the increased win rate
6) The referral program will be integrated , but we need your suggestions on this issue , as you see it
Sincerely the ASLAproject team

Website - https://aslaproject.com

A Russian-speaking channel in the telegram - https://t.me/aslachannel

[ENG]English-Speaking chat in telegram - https://t.me/ASLAproject

Exchange where the token is traded - https://poloniex.org/exchange
submitted by ASLA_Project to u/ASLA_Project [link] [comments]

We need some serious updates

I don't know if you can consider this an open letter to the developers, but this game is lacking.
We need updates with substance - QoL (Quality of Life) features, class rebalances, engaging events, etc. And to the bane of all developers - a lot of this content cannot come at a cost to the players. Let's discuss some of these items

Part 1 - Quality of Life

Part 2 - Better Engagements

  • Add more EPIC bosses
    There are only two unique fights in this game - the Ra'Archne Queen, and maybe The Last Guardian. You clearly have the technology to make "5x wide" bosses, so make more of them! That's how you should be advertising holiday events, by giving us a fight we can't do in Arena every day (seriously these end-raid arena teams are boring, and the "faction" teams leading up to them are equally so). The content is so recycled that you have to ask if there's any user-retention after you hit level 80 because there's nothing to do but max out your never-used heroes.
  • Stop making unique currencies
    We get it, it's easier to make a new currency no one has stockpiled to make players actually play the new content. It's also a super-easy cash-grab for any whales to sink their dollars into to max out whatever chest/heroes come about. But as a year-old player, what's my incentive to continue playing this outside of "new events." I haven't used my Raid, Clan or hell even the ToH/VoT currency in half a year because there's nothing to buy. Why should I go do any of those activities for what equates to essentially 0 rewards? It's a nice gesture that gives a cap for new players to catch up, but these unique currencies actually stifle daily game progression from 'dedicated' players. Give the players something new to chase after in existing stores so that there's a reason to play the game year-round.
  • Add more to the stores
    This is bouncing off the idea above, but I was incredibly underwhelmed with this year's lunar event. There just wasn't anything new. If we're keeping the idea of unique currencies between events, and that those currencies can be stockpiled for the next session, you have to keep updating the contents of the store. There was literally nothing for me to buy this year, which made participating in this year's event a "gifting" thing at best.
    And NO - this does not mean hiding more content behind cashboxes. RIP Lunar Maedb, the only thing old players might have wanted is locked behind boxes #45-50 of this event.
  • Rework gifting drop rates
    Heroic nodes should not be a punishment during gifting seasons. There's no reason why a 20 Energy heroic node does NOT have a 100% droprate on gifts, while doing two 6 energy nodes basically guarantees one. You can spend 40 energy on two heroics with no gifts, or 40 energy on beginner nodes and have 2-3 gifts. Any of that seem odd to you Playkot?

Part 3 - Balancing Mechanics

  • MARKS - Use them!
    I can't speak for everyone but one of the most interesting mechanics this game had when I first started playing was the Marks system. Trying to build teams to use them was great, and my "all time favorite" was the Dwarves due to the flexibility of using VelundaAngrim+Hagrim. Did I want more damage from the guaranteed crit, or did I stun the team to crush them later?
    The bomb squad took this concept to a whole new level, mixing together heroes that would have otherwise not seen any play whatsoever.
    And then you have the latest year's design forgetting marks (nothing for "Children of the Forest," "Archons" or "High Elves") instead of relying on biblical-sized texts of passive & interactions that fold each faction into themselves instead of sharing class-marks or faction-marks for diversity.
    This system was soo abandoned that they fleshed out the ELVES FACTION and forgot to make a mark for Taneda to consume. HIS BLOOD ROSE STILL CAN'T BE USED TO ITS FULL POTENTIAL. (Don't get me started on how neglected old characters are, but this is just sad)
  • "FIX" Dodge/Miss/Fortitude Already
    Repeat after me: there is no skill, no fun, no metric of "wow" when it comes to RNG rolls. This is not a casino game, and "gambling the odds" provides no fulfillment.
    Some heroes have already been designed with new bandaids in mind (such as the Elves and their "undodgeable" attacks) but this should have been the base. Dodge should be a temporary buff such as Sacrif's that is logical to play around.
    For the unaware, "Light of Archons" increases an Archon's dodge to 100% after taking a crit, so while Criting may be a dice-roll, knowing if they'll dodge is predictable and therefore more tactical
    This prevents dodging from being the best damage mitigation tool in the game (starring at you Swamp Killer, queen of the tanks). Some quick ideas from other games that would beautifully fix this horrible design idea
    • Binary dodging/dodge stance - either the character is guaranteed to dodge or cannot dodge at all for any character who could.
    • Diminishing returns - Every consecutive dodge reduces the chance of the following dodge by 50% (the Pokemon 'Protect' approach). Still RNG but that means that multi-hit characters won't miss 3-6x in a row, and Swamp Killer can't uber-stun a team reliably.
    • Dodge only Basics - If it's a cooldown skill, it can't be dodged (the MOBA approach). Because nothing is more frustrating than using a high cooldown and/or slow character skill and having it fizzle.
    • Damage Mitigation - The "wrong" way to fix it, but giving them something of a parry where "if dodge, reduce damage by XX%" would still let you chip away at rogues without invalidating tanks.
  • Class Reworks/Identities
    This is a bit of a major rework that we've only barely begun to see happen with Bosses/Leaders, but needs to be extensively called out. CLASSES NEED TO SERVE A UNIQUE FUNCTION. This game has at best 2 classes right now, Healers & Rogues, with everything else trying to do one of the two.
    Let's review the significant outliers
    • Melee Damager - Most of these characters are, slower than rogues, have a setup buff that takes up a turn, and deal less damage (even crit less often) than rogues. And most don't even dodge as often as rogues. So they can't tank, can't crit, can't outspeed, can't out-DPS, making them criminally weak unless blessed with absurd power such as Tiros. Why isn't this the other way around - giving the speedy characters a "setup" turn before becoming useful?
    • Tank - We currently have 1.5 tanks, with a potential "2" when the new Archon tank releases. There's Siegfried and the beginner's tank Arekhon Guard. There's several underlying issues with tanks.
      1. Damage prevention - "high armor" isn't enough unless it stops all damage (aka Siegfried) because dodging is just better; this is evident more than ever now with the new tank/rogue Tsuna.
      2. Provoke uptime - Because of the nature of "turns" in this game, need to have a quick turnaround, which is why most of these tanks are a colossal failure. You cannot have a slow tank provoke 'himself' because if they get stunned/silenced/etc they may never tank as intended. If they're too fast, then the provoke may expire before the entire enemy team had a chance to attack. And you cannot place the 'debuff' on the enemy because if it's a fast/dodgy character they may avoid the taunt, or run their "turns" before the tank gets to act (seriously, some of these tanks can get lapped 2-3 turns before they get to act).
      3. Threat - there has to be a reason to want to attack the tank, besides the provoke. Sustain is a "good" start, but if it's just a healwall that means I can kill the rest of the team and then chip away with my remaining time. The other reason "rogues" are such great tanks (besides outliving tanks) is that they can crowd-control/kill your team, making you want to focus-fire them. Give these guys the means to intimidate the enemy.
    And none of this is going into depth of how outdated Ranged Damagers are, or how outside of the bomb squad Casters are typically not seen.
submitted by NecrogueFaust to ageofmagic [link] [comments]

Functional decentralized environment for investment and profit

The first product will be ASLAtrade.
Cryptobinary is a relatively new area for investment. The popularity of this tool can be explained as simplicity and accessibility. ASLAtrade has functionality for professionals, and is as simple and intuitive for beginners. All necessary information is presented in the starting page. ASLAtrade is based on blockchain and smart contracts. This is primarily clear trading and unconditional data protection. One of the advantages of binary contracts is simplicity. Just click on the "higher" or "lower" button and wait for the result. The risks are known in advance.The outcome of the bet depends on the correctness of the prediction of price changes for the selected asset.
There are two options: the forecast is correct and makes a profit, or it is incorrect and the transaction value goes to a loss. But in any case, you get an ASLA token, which, when frozen, will accrue daily dividends from the platform turnover in TRX tokens and a secondary coin of the ASLAgame platform. ASLAtrade - gives you real confidence in the future
The next product will be ASLAgame.
Who among us has not dreamed of playing your favorite computer game and earning money at the same time? Why not get closer to your dream? ASLAproject gives an opportunity to all fans of computer games to earn cryptocurrency thanks to ASLAgame. ASLAgame is your favorite games created on the basis of blockchain and smart contracts
The main currency is the ASLA token. When frozen, the ASLA coin gives you daily dividends from the platform's turnover and will be a priority for the ASLAgame token. “Dividends? “Of course, this is everyone’s target”. Today our token has low priority, but in the nearest future its value will rise twice or even more in price. There will be many plans in the future (keep in touch for more information).
The project is under permanent developing. Our specialists in the sphere of information and communications prepare video recordings, text supports, online chats with direct round-the-clock dialogs. Twice a month, there will be video reports about the work done, as well as conferences (webinars). The number of coins, of course, is limited. Demand for coins will be constantly broadcasted online
submitted by ASLA_Project to u/ASLA_Project [link] [comments]

A lengthy response to essenceofthought's video: "ContraPoints Is Making The Left More Toxic, Not Less - A Non-Binary Conclusion" -- PART 1

note that this is so big I will probably end up editing it just to fix mistakes in using reddit's markdown. I can only beg your trust that I'm not doing anything shady.

Tardyness

This is about the fourth time I've tried to get through this video. Formally I've only watched less than 9 minutes. First, because I really disliked how much I had to say about that much alone. I didn't like a punch in the gut I felt. Second, I felt I had to get through a real review of Natalie's Cancelling. Third, an uproarious thread on breadtube about Graham Linehan aka glinner threatening to sue EoT over his video exposing glinner for wanting to eradicate trans children. I finally got through all that Sunday night, and now I have chance to start this review.

Title (and thesis?) of EoT's video

ContraPoints Is Making The Left More Toxic, Not Less - A Non-Binary Conclusion
Pure reaction: Hard no, says I. Paying attention to the controversy surrounding Vaush, and the fact that Lily Orchard has a following, PigPuncher's shitty video on EoT themselves, and the self-hating army of Blaire White who like to inject themselves into all other trans people's business, I just cannot say there's anything Natalie has done that's special. This sphere of left-twitter and left-tube would be inundated with the same nastiness whether Opulence happened or not.

The Road Bump

The following between the lines is largely copied from my Cancelling review.
First, EoT says that Natalie is only talking about post-Opulence backlash, and thus accuses her of lying about a timeline on some tweets. They're just wrong.
Second, EoT says "Natalie has a fragile ego."
In the very least, this line is hack. Everybody's ego is fragile. That's freshment psychology 101, it's how egos are, it's a feature. It's just saying somebody is being too fragile, and that's an attack on character.
Second, it's fucking mean. It's mean in a general sense. And it's mean in a more personal sense, and I'll tell you why.
I'll mention this later, but I was what I call a first-generation youtube skeptic/atheist. Youtube was founded in 2006, and by 2008, peaking around 2010, we had a thriving group of what the media would call "New Atheists" on youtube. I can drop you a huge list of names, and it's still at most 20% of what was out there. I never made a single video, though I did have a webcam for a short while and regularly hanged out in Stickam with a dozen members of the Rational Response Squad. At first I fell for Pat Condell's shit. I was a big fan of Thunderf00t until his feud with DawahFilms. I apologize to the world. Sincerely. Look, what I want you to take from this is that I've come to be seen as redeemed by many feminists on reddit and beyond, and I think that Natalie is even more redeemable than I. I'm not trying to be a hater. This is constructive criticism.
But also back then, there was Natalie. Under a different channel whose title contains her deadname. I've linked to three different videos on parasocial relationships. Lemme tell you, I've been through 'em. Some that have had intense influence on my daily life, many others not so much. Natalie was, until she started Contrapoints, somewhere in the middle.
From what I've seen over the last 10 years, Natalie has every reason to be sensitive. Fragile, even. I've seen Natalie make meatspace friends with a few of these fellow atheist/skeptics, and they traveled and dined and chilled with one another. They even pulled a couple New Atheist stunts that backfired. Even contributed to a musical collab, which is still funny.
I've seen the community fragment and bubble and burst and burn and mutate. Basically I've watched Natalie lose friends and get hurt, as with many others. And with 10 years of experience, I can look back at old videos where Natalie's old self can be found, and see the unhappiness that she's described.
EssenceOfThought pulling the "fragile ego" line is frankly toxic. EoT only has 2 years of very hard work to look at, and 2 years of public transformation and transition. And EoT seems to assume that the quality of work a youtuber puts out is porportional to how head-above-water they are when it comes to stress levels and strength of will, and wealth of support. And that's wrong.
It's callous. You can't just assume things about people's accumulated life trauma. Calling people fragile as an insult, I've come to find, is morally wrong, because it calls that we celebrate stoic strength as a virtue. And it's always punching down. Every time it's punching down. Looking at somebody who's feeling vulnerable, and going "gross, you're vulnerable!" And EoT has done this despite listening to Natalie talking about a lack of friends in the world. I can't actually name many meatspace acquaintences of hers, much less good friends, besides {Theryn, Olly, Lindsay Ellis, Jenny Nicholson, other people in the few photos with Lindsay and Jenny maybe, Riley and Fiona, Chelsea Manning, Dan Olson, innuendostudios, hbomb...}. Can you? And how long distance most of those are! Almost all of them are expensive-distance. It sucks.
I stopped watching EoT's third video shortly after 8 minutes when they said that, becuase I was just disgusted. And as I said in Chrisiousity's comment section, it looks like a sign to me that in EoT's focus on Natalie the past month, Natalie has evolved in their mind from a popular creator with a specific and powerfully effective flaw, to an outright Adversary, capital-A included. And that's sad. It's the wrong way to go. In early drafts, I refrenced the first two videos because there's a lot of good points made in them. But EoT grows more combative over time and by the third video steps out of line.
Finally realizing what a down-punch the "fragile ego" schtick is, and coming to hate it, just might be the last vestige of being a first-generation youtube atheist/skeptic fan leaving me. I've upvoted this behavior a ton in the past, but I plan to never support it again in the way it's happened here. It's one thing to criticize a political party for being toadies to a man with an actual stereotyped fragile ego, because that's dangerous. It's another to say it to declare a hurt person's vulnerability a crime.
Whatmore, the accusation coudl just as well fit the people he speaks about in the beginning of the video, who lock down their twitter accounts at the mere knowledge that Cancelling was published. Does it just not occur to EoT that Natalie flinches and dodges certain kinds of attacks because she too can predict the punches that come next?

Shutters and Shitters

The first signs I saw that Contrapoints had published her video on cancelling were a number of nonbinary people who I know on Twitter locking their accounts.
How does EoT do youtube? Subscriptions aren't necessarily endorsements. It's like an RSS feed. Does EoT wait for friends to watch and react videos before they watch them? Seems like a good way to always be primed a certain direction.
It's really amazing how different people can act vs. how they see themselves. The cancelling of Natalie on twitter is full of piss and bile, raw hateful reactions and lots of people who have not really read into what they're mad about. But Natalie publishes a video about being hurt by it, and they slam their shutters and nail 2x4's across their doors. EoT has told us they've done this in anticipation to attacks from Natalie's fans. The stans.
The timing EoT describes here indicates that none of these people wish to watch or listen to Natalie's video. They are riding on three claims:
  • There mere existence of Natalie's video is a directive from Natalie to attack nonbinary people.
  • Implying Contrapoints Stans will attack before they've actually watched the video.
  • Admitting that the content of Natalie's videos have nothing to do with her supposed influence?!
Dealing with this takes us on a journey. One I suspect contextualizes a whole lot of problems we're going to see in the rest of the video.

Gamification, cults of personality, stans, armies, and fault.

I need to present these videos:
Like it or not -- see it or not -- youtube and twitter go together in a shit sandwich that has been gamified for toxic consumption by bad players for a decade. Breadtube is a loose coalition of fans who have a common agenda in that they are sick of how the alt-right benefits so much from youtube's algorithm and does so much harm to the world.
The way things have been going, all an alt-right youtuber has to do is make a video where they make personal attacks on a vulnerable channel, and without even having to explicitly order it (though often enough they will), their fans will en masse attack the targeted channel and their friends with repetitive harassment until they're forced off youtube and twitter, even if they have to abuse the reporting system to do so.
That last video by Skeptical Squirrel, an imaginitive parody creation by Kevin Logan, illustrates that despite what they say, alt-right youtubers and other youtube personalities of the reactionary type are completely aware of what they are doing. They are not pretending to order fans around in that video. They are practicing, and celebrating that they can. And when they make followup videos in which they laugh and praise "anonymous" and "uncontrollable" mobs for the way they've attacked the targets of their videos (such as Sargon Of Akkad "laughing" at "weaponize autism"), they are telling their fans that their harassment is good. They are rewarding it.
For years now, whether you're aware of it or not, dear reader, this is how fans come into it on youtube. It is a tacitly constructed facet of youtube fanbases that it is rewarding and expected to harass the perceived enemies of the youtuber. That Skeptical Squirrel video is from January 2017, about harassment Jeff Holiday and Bearing had been consistently ramping up against Kristi Winters for a year and beyond.
People have been saying that Natalie has been instigating harassment campaigns with her videos. And so has EssenceOfThought. I am hereby telling you: We are at a point where one can hardly be a popular youtuber without a massive group of fans behaving this way on your behalf. It takes real work to stop it. But there are definitely ways to tell that a youtuber is not intentionally doing it, and ways to tell that a youtuber is definitely trying not to. I do not see any sign that Natalie wants her stans to do what they do, and I definitely see in her videos that she does not make targets out of anyone.
I say to you all, that if you want to accuse Natalie of instigating harassment campaigns, by necessity with the way EoT talks about Natalie in their videos, EoT would have to be even more guilty. And I do say, regardless of that conditional, that the way EoT speaks is irresponsibly having a boosting effect on the twitter screamers who are witch-hunting Natalie. At 1:20 of this video, EoT says that enby people on twitter are responding to "her presence," and this shit just ain't true. They're anticipating other people attacking them. Which they will do regardless. EoT is equivocating Natalie with these toxic twitters, taking away the twitters' agency and giving it all to Natalie. Beyond bogus.

What has Natalie even done?

The focus is first on her association with Buck Angel. So far, the only things Natalie has done so far are thus:
  1. Receive and repay compliments when she was injured.
  2. Repay further words of kindness with a cameo without vetting.
That's it.

Wildly Disproportionate Response

She has refused to vet after Opulence not only because she (like so many of y'all) doesn't want to see people she's befriended as baddies, but because even if she does, she will receive no forgiveness when she issues an apology, instead receiving a tidal wave of I-told-you-so's and more harassment. They've made it perfectly clear that if Natalie works with anybody even one flaw away from Sainthood, they're going to do it all over again. Let it here be said that if you still want Natalie to disassociate from Buck Angel (and I do), then you must make it so that it's not a lose-lose situation. You can't punish somebody for something, then punish them again for apologizing, and that's clearly what you want to do. You showed it when you went after Lindsay Ellis, Hbomberguy, Philosophytube, and others. Clearly she is unforgiveable in your eyes. It's bullshit. You're assholes that deserve no fucking sympathy when you act this way. You were kicking her and are kicking her when she's down, and Buck wasn't, and that shit matters when you're in that kind of situation as much as it does Natalie. Buck was being better than y'all in the moment. Fuck. Off.
So I have a real problem (one I should've seen from the beginning) when over and over, EoT makes these videos and starts statements, ad nauseum, with "What Natalie is doing is..." It gives the impression that Natalie is out there on social media doing a thousand things. She's not. She's done the 1 thing that she's being cancelled for, the unvetted cameo, and she has not touched her twitter in a couple months. But EoT is making things worse, which makes the title of this video highly ironic. An honest way of going about it would be something like, "So this mistake she's made..." -- and you do need to describe it as a mistake and not a deliberate attack -- "... has had these x, y, and z consequences." It's hyperbolic at best and demonizing at worst when it's "She's doing this" on repeat. That's increasing toxicity in the discourse.
You're not started the fires, EoT, but you've tossed a lot of dry cow patties around. And you can only do this so long before we say yes, you are responsible for the direction a wave goes one of these days soon.

Media illiteracy or just plain propaganda?

As for the people who are hiding from Contrapoints Stans, nonbinary or not, even without the stans around, you'd still have received some backlash. Claiming the pronouns video was attacking nonbinary?? If a hundred people responded with "What the fuck you dumb shit," then tough cookies, because that is ridiculous. That section of the video y'all attacked is exactly the same as the tweet she covers in Cancelling. It had nothing to with binary or nonbinary, had nothing to do with actual validity of trans identity, but instead was about strong vs weak argumentation aimed at cis people. Have you have at some point in your life been discussing politics or scientific ignorance and had somebody bring up, "Well, it seems like this kind of argument doesn't work very well. But when you tell them this thing that way, they start to get it faster." That's what was going on in the video and the twitter conversation.
And then your opinions somehow transformed into thinking that same section of the video was truscum. As if many of you have decided that anything problematic towards nonbinary people is the same as truscum ideology. Sheer nonsense. It's the other way around. All truscum are anti-enby. But not all anti-enby are truscum. There was nothing about transmedicalism in that video no matter how you look at it.
The worst thing the Pronouns video did was not tackle the case of enby perspective. In fact, Natalie went out of her way to make sure people do not confuse the experience she's illustrating as applying to nonbinary folk, by including the modifier, "In a binary world." That's not an attack on enbies. And if she even tried to cover an enby perspective, it's likely you'd attack her for that, too. Lose-lose. That's not valid criticism, and no reason to initiate cancellation. Pro-tip: if everything your enemy can say is wrong, then you too also cannot be right. When everything is evidence of your claim (Opulent Girl Bad!), then nothing is.
As for The Aesthetic, Justine did not win the debate. Just because she got to have a long winded endcap does not mean she was indended as the winner. There's just about nothing to indicate that. Justine's position just needed a lot more words to convey. You may be used to upvoting and reposting videos where the protagonist "wins" a debate by having a long Final Attack on the antagonist that makes them sit down in shame. But you should be able to tell from Natalie's videos and tweets alike that she doesn't operate that way. You need to up your media competence, and ditch the prejudice against Natalie that has to exist to even make the erroneous leap in interpretation that you made.
So why would Natalie do anything different in this current situation? The same people who are attacking her for associating with Buck Angel are also the ones witch-hunting her based off of lies about her videos. I think you can see how one can easily begin to think that some of the claims of emotional injury caused by her videos are falsified.
And don't think I'm saying Contrapoints stans aren't a problem. They are. The people who hate enbies have swarmed to this bucket of chum fore sure. Some of them are attacking me because I want honest depictions of flaws of EoT's videos and I'm not willing to unsee Buck Angel's shittery just because they think doing so would make Natalie feel better and provide us all with a new golden shower, er, golden egg, er, video. Oh yes. There is indeed too many Contrapoints fans who've decided that they need to whitewash Buck Angel so they can kiss Natalie's ass, and part of doing that is attacking Buck's critics, which has indeed become an attack on nonbinary people themselves. Because this is how parasocial relationships evolve when the detached personality fills a very real need on the side of the consumer. Especially on youtube, where as I've said fanships enter into the situation with assumptions about how detractors are to be treated. Then everybody plays Not My Nigel.
Natalie isn't instigating, and she's not a "force of destruction." The force existed before her. If it wasn't Natalie, it'd be somebody else. It'd be more people like Blaire White, Shoe0nHead, Jaclyn Glenn, etc. I mean how the fuck has Blaire White become background noise in this obsession with Natalie Wynn. Blaire's the one that makes series of truscummy attacks on people.
Imagine thinking Natalie is inspiring more of these attacks on enbies than Blaire white. I can't. But you're doing it. Yer doin it, peter! Yer doin it! Go get that dastardly Captain Wynn Hook.
But I don't want to attack nonbinary people for being nonbinary. I want to rebuke some people who're the real culprits of toxicity.

We are in a wicked hive of scum and villainy.

Like I said, EoT calls Natalie
"...a force of destruction, all intention aside."
First of all, when you say "what she's doing" all the time, you're pretty well implying there's lots of intent.
Second, gosh, does this line sound famliar. Where's the last place I heard it? Oh yeah. When Lily Orchard attacked the Pronouns video as anti-enby and pro-truscum: "Glass of Water: Natalie Whinging" And it also reminds me of something.
Natalie has been made into a villain. No, really, that's what's happened with EoT's progression and with their phrasing. Since I've already used Extra Credits once, I'll do it again. Does it seem a little off, maybe a little condescending to compare these video essays to video game design? Maybe. But it's not wrong. Expository and argumentitive essays require world-building, it's part of the job. Me, Natalie, EoT, everybody.
EoT can't seem to make up their mind about what kind of villain they perceive Natalie to be. They actually said "force of nature," but the thing about force-of-nature villains (FONV) is they are a symptom of the system. Attacking them directly and holding them personally responsible for groups of people harmed is short-term good at best, and tacitly endorsing the system at worst. It's pointless to do just play whack-a-mole with individual FONV. Example: Trump. So why focus so much on Natalie and not the online community that is splitting over her videos on interpretations of them that are clearly a combination of error and invention? Going after the boss baddie is what you do when you have a narrative villain. EoT seems to think knocking Natalie off the stage will lead naturally to some end. There's a hidden teleology to it. And I don't think it goes where EoT thinks it does.
What we're seeing here is a system of discourse in which a person can be scapegoated for cycles of back-and-forth attacks as if they caused it, when in reality those cycles are automatic. A key in an ignition got twisted, but it wasn't Natalie who dun it and it sure doesn't make sense to point at her every time you don't like that the motor is still running.

Half a millenium in Natalie's mind

20 years ago in a human lifespan is a long time. It's not really doing any good to harp on Natalie for thinking so. EoT makes Natalie's argument against 20-years-back research as some kind of vapid and malicious thing, but it's not. Natalie argues against doing 20 years into Buck's past based on three possible points, and you'll find some over the span of the video and her recent appearances in the media such as her interviews by NPR, and The Hill's Krystal Ball (both of which I am sure were published while EoT was in post-production or after publication); a couple we can think of ourselves:
  1. People change so much in 20 years it's like attacking a different person.
  2. 20 years ago she was a child, and she wouldn't want somebody to do this to her. It would feel like endorsing the same be done to her.
  3. If somebody has genuinely changed, repented -- even if only in private -- then it's like double jeopardy.
  4. The majority of the time when we see somebody digging that far into the past for dirt, it's done for malicious reasons and serves deceptive purposes. Given the strawmen used to attack Natalie, it doesn't seem like the request for her to do so is in good faith, nor what has been presented by those attacking herself. The pattern of bad faith attacks on Natalie do not lend to trusting that the accusations against Buck are in good faith; they seem as disproportionately powered by gossip as anything else in the 2 years of attacks on her. So, it seems prudent to refuse humoring them.
  5. If the victims don't want want to bring it up, it's an invasion of their privacy as well. We'd have to ask them directly because evidence is scant. Sometimes you have to respect when the victim doesn't want to re-live trauma.
In order to have a good case, one has to argue against each of these in turn. Which EoT does not. All we get is "I don't give a fuck." So allow me to present the arguments.
  1. Buck was in his 40's when this went down. 40 year olds are well established generally, and Buck had already established his identity long before, beginning medical procedures at 28, and soon felt his transition was complete. Read his wiki. Analyzing the pathology of habits requires going back long distances in time no matter how proportionally large that time leap seems. If a wrongdoing done recently is the same kind of wrongdoing done long ago, then it's relevant, long ago or not.
  2. It's quite a human thing to forget important differences in the lives of people we've recently befriended, especially when we're hurt. We can only offer our personal promise to not do that, and discourage others from doing so.
  3. Buck has ever faced real consequences or learned.
  4. We can only offer our personal promise we are not doing that, and discourage others.
  5. Fine then. There's more than enough readily-available material to cancel him anyways.
See how that's reasoned and compassionate argumentation? Much better than "I don't give a fuck."
You can't argue justice from "I don't give a fuck," EoT.
Notice though that there were counter arguments people probably are making that I refuse to.
I will not dismiss #2 on the basis of being an appeal to emotion, because it's not one. Bullies argue that their behavior is justified by implied permissions, and I will not enable it. I will not signal to them that it's justified or excusable.
Also...

Buck's past IRL victims have not consented and IT IS NOT OK

I will not argue that invading the privacy of and subjecting the victims to reliving their traumas is necessary for the greater good, that the needs of the many (other for future victims) outweigh the needs of the few (which happen to be the ones I want to re-traumatize for my vendetta). One of my early favorite feminists Amanda Marcotte once made this mistake and argued that police were correct to arrest a woman and force her to testify in a trial against her rapist. Yes, this did happen to a real rape victim. She recanted and changed her mind after fellow Feministing contributor Alexandra Brodsky wrote the following article. Bold emphasis is from me:
edit: actually I've decided to try and using reddit's 'code' markup to change the font/background/spacing of what I want to highlight. - nevermind on that, I forgot what it does to linebreaks.
PUNISHING SURVIVORS WON’T STOP SEXUAL VIOLENCE
Earlier this week, the Daily News reported that a Cowlitz County, Washington survivor of an alleged kidnapping and sexual assault, perpetrated by her ex-boyfriend and an accomplice, was jailed when she refused to cooperate with the prosecutors on the case. The story didn’t rise to the forefront of feminist news until feminist writer Amanda Marcotte wrote a defense of the decision, arguing that the County did what it had to do to stop future violence.
The Cowlitz County case is awful, and I disagree with Marcotte’s conclusion, but neither is really an aberration from how we view criminal justice and victimhood. Two worrying parts of Marcotte’s piece implicate our larger national conversation about sexual violence: we mistakenly think survivors are irrational girls rather than agents navigating impossible obstacles – but, simultaneously, that they have more responsibility to us than we have to them.
[heading:]Confused girls
Running through Marcotte’s piece is a common threads I hear in discussions of survivors of intimate partner: a belief that the abused are irrational. We see this assumption in the pathologization of “battered women’s syndrome,” where survivors’ self-defense is understood as a symptom of delusion. We see it in the patronizing explanations of “why they stay” that talk about women (always women) untethered from reality, tumbling without agency through cycles of abuse. We see it, too, in Marcotte’s characterization of the victim’s relationship with the defendant as a sort of blinder, distorting her view of the violence and so discouraging her from working with the prosecutors:
Research shows that a victim’s refusal to cooperate with a prosecution is more about her relationship to the abuser. In this particular case, the victim has a long-standing history with one of her attackers, which suggests that she probably doesn’t see this in the same way that someone kidnapped and assaulted by complete strangers would. While there are some interventions that can help reduce the problem of victims who recant out of these complex feelings, there’s no silver bullet of counseling that will get all victims to see things the way prosecutors want them to.
We don’t know if the survivor in this particular case was abused by her ex-boyfriend when they were together, so the analogy to research on intimate partner violence may not be relevant here at all. But the rhetoric is nonetheless eerily similar – and similarly destructive. Of course we hope victims leave and, if desired, take action to ensure their future safety and to hold their abusers accountable. But to pretend that survivors stay or refuse to cooperate with the police only because of “complex feelings” simultaneously ignores the very real restraints on their freedom and denies them the agency they’ve maintained.
Manipulation and emotional abuse can create undeniable psychological barriers to leaving or seeking help. These obstacles are no less real because they are not tangible; though they are complex and they are intimately felt, Marcotte’s characterization of these burdens as “complex feelings” belies their nearly physical weight. But we also must recognize the undeniable material barriers survivors face. For example, abuse often renders survivors financially dependent on their abusers (we can’t know if the survivor was dependent on he boyfriend in this case, but we do know she is now homeless). And a trademark of relationship abuse is isolation – as a result of the abuse, survivors often don’t have friends or family to whom they feel they can turn for help. To make matters worse, abusers often charm those closest to the victim, so that those who do reach out for support or who pursue prosecution are often met with disbelief and anger from those they love. Tragically, in these situations, the decision to stay or to forgo legal intervention may be the result of an impossible, but by no means irrational, calculus. The options and risks are unjust, but the agent isn’t erased.
We urgently need to change that calculus. It is essential that we provide professional and community services to help victims of IPV leave abusive relationships. That work is so important precisely because the restraints on survivors are more than just “feelings” — whether psychological or material barriers, they are very, very real.
So, too, are the reasons why most survivors don’t trust the criminal justice system to help them out. As I’ve written about previously, those who report to the police are more likely to find insensitivity or harassment than a conviction: is it really such a shocker that victims don’t want to cooperate with a system willing to lock them up, to criminalize their survival? Plus, while I definitely know some survivors comfortable with the prison system, others see incarceration as just another iteration of the violence they work to end.
Maybe victims don’t “see things the way prosecutors want them to” because they aren’t blind to the violence in their communities and in our criminal justice system that, yes, complicate the decision to cooperate with the prosecution of your ex. We should talk about what responses to interpersonal violence would look like in our feminist state, but that’s not the conversation we’re having here. Now we’re talking about how real people navigate real choices. And we can’t pretend real obstacles don’t exist.
[heading:]You owe us
Marcotte writes that “always erring on the side of victim sensitivity means putting some very bad men back out on the streets, where they will likely attack someone else.” I 100% agree that stopping perpetrators can help prevent future violence, which is one of the reasons I think it’s so important to provide survivors with safe, trauma-responsive accountability processes. The calculus, though, doesn’t have to boil down to us vs. her, our safety weighed against her comfort, because robust responses to violence centralize support for survivors as a collective responsibility that promotes the common good.
On the most basic level: I thought we’d been over this before: violence is caused by the violent, not short skirts or alcohol or confusion or, at least of all, victims. We usually talk about victim-blaming as putting the responsibility not to get raped on potential victims, rather than potential perpetrators. However, we see a similar logic in the insistence that it’s survivor’s job to stop violence against others, even at the expense of their own healing and safety. If they won’t make that sacrifice, we’re prepared to punish them. As much as the U.S. criminal justice system likes to pretend it can distinguish between imprisonment as punishment and imprisonment as logistical aid (see: pretrial detention), all time spent behind bars is punitive.
Also, even if you buy the carceral logic that prisons are our great hope, locking up survivors who report won’t help the courts catch rapists. As Melissa McEwan wrote at Shakesville, “If we’re really concerned about preventing future assaults, then we have to foremostly make it safe for multiple survivors to report—and publicly revictimizing one survivor in this way stands to discourage multiple victims from reporting. That is bigger than even this one rapist.” McEwan’s point rejects Marcotte’s belief that the interests of survivors and interests of the broader community are in tension: we are only safe as a whole when we support survivors. It is only then that victims can come forward and give us the chance to hold perpetrators accountable.
Stepping back, I resent the way this issue has been framed, both in media and private discussions, as one of individual vs. collective safety – as though survivors are unwilling to talk due to some deep selfishness – not only because its wrong but because it distracts us from the communal duty we’re so eager to ignore. Of course any feminist resistance to violence requires collective responsibility for the collective good. But our first question here should be what we, as a community, can do to support a survivor – not what the survivor should do to help us. What local structures can we set up to provide care to those who need it? How can we create safe opportunities for survivors to come forward? What community responses to harm can we build to hold abusers accountable in a country that has abandoned victims to a broken criminal justice system? Let’s talk about what we can do, rather than what any given survivor owes us.
Here’s the thing about violence: it’s hard to stop. That’s scary. I find it terrifying that we really, truly have not yet found ways to stop assault or abuse, or structures to respond to this violence when it occurs. I understand why many hold on to our belief in the criminal justice system when there aren’t alternatives onto which we can comfortably fall. I understand why we want to believe we live in a country where a victim would of course want to cooperate with prosecutors. I understand the temptation to count conviction rates and the clang of prison doors shutting closed like beads on a rosary, the comfort of pieces moving regularly, as they should, as though we’re going somewhere better. But when the methodical plodding ends with a survivor of violence in jail for choosing to deal with trauma on her own terms, perhaps its time we lose a little faith and rise up to do some good.
Now. Buck did not rape anybody. We are talking about the victims of invasion of privacy and public denegration. But this article says a lot.
I said in a youtube comment section that Buck deserves to get vetted "all the way back" because he considers himself a leader. And I'm ashamed to say that until I was writing those 5 arguments against digging up the dirty specifics on that divorce drama, I hadn't thought of this stuff either.
Nobody has asked Lana Wachowsky or her wife. They're not talking about it. And if they don't want to talk about it, then.. what? If you force that information out into the day, EoT, then you are punishing her. You are re-traumatizing them to fit your purpose.
Think about that. Look what this has become. The more you harp on Buck's marriage, the more likely somebody's going to violate that privacy and, dare I say, terrorize those two women with their personal lives, probably their doxx too, going public. Stochastic terrorism much? People have probably already tried to contact these people on social media. It's probably already started. They want to leave it behind and now y'all won't let them.
Can you really say you're doing this for the sake of victims?
Officially: the "investigation" into Buck Angel's divorce must stop right now.
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